Shadow Hearts

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Revision as of 10:58, 18 November 2016 by Bositman (talk | contribs) (Yuri does NOT morph into monsters he defeated, or into the other playable characters :P)
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Shadow Hearts
NTSC-U Boxart
Game general and emulation properties:
CERO rating: C
ESRB rating: M
PEGI rating: 16+
Widescreen patch available
GPU intensive game
Languages supported:
English: SLES-50822 & SLUS-20347
Japanese: SLPS-25041 & SLPS-73418 & SLPM-60145
German: SLES-50822
French: SLES-50822
Region NTSC-U:
Serial numbers: SLUS-20347
Release date: December 11, 2001
CRCs: 8BE3D7B2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50677
Release date: March 29, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25041
SLPS-73418 (PlayStation2 the Best)
SLPM-60145 (Trial)
Release date: June 28, 2001
November 6, 2003 (PlayStation2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sacnoth
Publisher(s): Aruze Corp (JP), Midway (US, EU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic73/100
Game description: With a mix of turn-based strategy and role-playing game elements, Shadow Hearts presents a magical quest within a deep storyline. The story comes to life with complex characters, intense battle sequences, and unique gameplay mechanics that give you complete control of the action. You play Yuri--the son of a Chinese war hero--as he attempts to uncover an evil scheme and unravel the many mysteries surrounding Shadow Hearts.
Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
r1888 GSdx r2693
  • SPU2-X r2693 1.4.0
  • LilyPad r1853 0.1.0
BIOS: Japan 2.20, The game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks. CKL
NTSC-U(?) ?
  • AMD Phenom II X4 965 BE @ 3.80 GHz
  • MSI GeForce 560 Ti Hawk
r4980 GSdx r4979 0.1.16
  • SPU2-X r4949 2.0.0
  • LilyPad r4959 0.11.0
BIOS: USA 2.00, EE CycleRate (2): Noticeable speedup, setting it to 3 causes audio stuttering throughout the game. Idle Loop Fast Forward: noticeable speedup, no issues. MTVU: Noticeable speedup in quads, Hellbringer616
NTSC-U Windows
  • Intel Core i5-2500K @ 4.50 GHz
  • ATI Radeon 6970 @ 900/1400
1.0.0 GSdx
  • SPU2-X
  • ?
BIOS: USA 2.00, You need to enable clamping mode to full in certain areas because the textures of the room is overlaid on top of the character so they appear invisible. Hardware mode is about 1/3 speed. Software mode got me full speed the entire game., EE Clamping to full causes the game to crash when you jump in the plane in the beginning of the game (after fighting the demon dog). I turned it back to normal and just dealt with the invisible character after that.
PAL Windows
  • Intel Core i5-2500K @ 4.30 GHz
  • NVIDIA GeForce 9800 GTX+
1.1.0 r5411 GSdx v0.1.16 r5390
  • SPU2-X v2.0.0 r5427
  • ?
BIOS: Europe 1.70 (27/02/2003), Recommended,MTVU, Pretty slow in hardware mode (known GSdx limitation), faster in SW mode, -Hardware mode has broken battle whirl effect and fusion effect (both work fine in SW mode)
NTSC-U Windows 7 x64 (SP1)
  • Intel Core i5-4690K @ 3.50 GHz
  • Palit GeForce GTX 760 2GB GDDR5
1.5.0-dev-748 GSdx 20160514171816 (MSVC 19.00 AVX) 1.1.0 SPU2-X 2.0.0 BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60FPS in hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (software mode) other than that it plays fine. My settings: D3D11, 4x Native, Allow 8-Bit Textures, Texture Filtering: Bilinear (PS2), CRC Hack Level: Aggressive, no hardware hacks, FXAA Enabled, EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016). stratos


  • Original names: シャドウハーツ (SLPS-25041) & (SLPS-73418)

Known Issues

Invisible characters

  • Status: Active
  • Type: Minor
  • Description: In various environments, characters seem to be invisible.
  • Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to Full. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.

Graphical glitches

  • Status: Active
  • Type: Minor
  • Description: Graphical glitches appear while playing.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to Nearest.


  • Type: Note (not an issue)
  • Description: The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles, causing the game to run at a very low framerate.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options. It is safe to switch to Hardware mode during battles by pressing the F9 key. Alternatively set Renderer to "Direct3D9 (Hardware)", as it's much faster than Direct3D10/11 and OpenGL it could gain enough FPS to be playable.

Fixed Issues:

FMVs flicker

  • Status: Fixed
  • Type: Minor
  • Description: The FMVs will flicker in hardware mode.
  • Workaround: Has been fixed in PCSX2 v1.5.0 GIT builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to Software mode by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.

The gallery

Public compatibility forum links