Shadow Hearts

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Shadow Hearts

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20347
Release date: December 12, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 29, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: June 28, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sacnoth
Genre: JRPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 74/100
Game description: Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • ?
  • ?
r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • LilyPad r1853 0.1.0
BIOS: Japan v2.20, The game runs better in software mode. some texture don't show in GSDX10 hardware mode. It can be run at full speed without speed hacks. CKL
NTSC-U(?) ?
  • Phenom II X4 965 BE @ 3.8GHZ
  • MSI GeForce 560ti Hawk
r4980 GSDX r4979 0.1.16
  • SPU2-X r4949 2.0.0
  • LilyPad r4959 0.11.0
BIOS: USA v2.00, EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game. Idle Loop Fast Forward: noticeable speedup, no issues. MTVU: Noticeable speedup in quads, Hellbringer616



Known Issues

Hardware mode

  • Type: Note (not an issue)
  • Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
  • Workaround: Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).

However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.

Invisible characters

  • Type: Note (not an issue)
  • Description: In various environments, characters seem to be invisible.
  • Workaround: Set EE/FPU clamping mode to Full.

This change requires a scene change to take effect and will not make already invisible characters visible immediately.

The gallery

Public compatibility forum links