Shadow Hearts

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Shadow Hearts

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20347
Release date: December 12, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 29, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: June 28, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sacnoth
Genre: JRPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 74/100
Game description: Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.

Test configuration on Windows:

PCSX2 version: r4980
Graphics by GSDX: r4979 0.1.16
Sound by SPU2-X: r4949 2.0.0
Pad plugin is LilyPad: r4959 0.11.0
BIOS version: USA v2.00

Comments:

Hack comments:

  • EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game.
  • INTC Sync Hack: small if any speedup, no issues.
  • Idle Loop Fast Forward: noticeable speedup, no issues.
  • MTVU: Noticeable speedup in quads

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Phenom II X4 965 BE @ 3.8GHZ
GPU: MSI GeForce 560ti Hawk


Known Issues

Hardware mode

  • Type: Slowdown, GFX glitches
  • Affected Game Versions: All
  • Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
  • Solution: Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).
  • Comment: However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.

Invisible characters

  • Type: GFX glitches
  • Affected Game Versions: All
  • Description:In various environments, characters seem to be invisible.
  • Solution: Set EE/FPU clamping mode to Full.
  • Comment: This change requires a scene change to take effect and will not make already invisible characters visible immediately.