Shadow Hearts: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = ShadowHearts.jpg | |image = ShadowHearts.jpg | ||
|caption = | |caption = NTSC-U Boxart | ||
|developer = Sacnoth | |developer = Sacnoth | ||
|genre = JRPG | |genre = JRPG | ||
|gameinfo = | |gameinfo = Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction. | ||
|wikipedia = http://en.wikipedia.org/wiki/Shadow_Hearts | |wikipedia = [http://en.wikipedia.org/wiki/Shadow_Hearts Link] | ||
|reviewlinks = | |reviewlinks = [http://www.metacritic.com/game/playstation-2/shadow-hearts Metacritic] | ||
|reviewscore = | |reviewscore = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> 74/100 | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20347 | |serialsNTSCU = SLUS-20347 | ||
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|serialsPAL = | |serialsPAL = | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = March 29, 2002 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = June 28, 2001 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 03:36, 19 April 2014
Developer(s): Sacnoth
Genre: JRPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 74/100
Game description: Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
Test configuration on Windows:
PCSX2 version: | r4980 |
Graphics by GSDX: | r4979 0.1.16 |
Sound by SPU2-X: | r4949 2.0.0 |
Pad plugin is LilyPad: | r4959 0.11.0 |
BIOS version: | USA v2.00 |
Comments:
- See issues section below
Hack comments:
- EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game.
- INTC Sync Hack: small if any speedup, no issues.
- Idle Loop Fast Forward: noticeable speedup, no issues.
- MTVU: Noticeable speedup in quads
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Phenom II X4 965 BE @ 3.8GHZ |
GPU: | MSI GeForce 560ti Hawk |
Known Issues
Hardware mode
- Type: Slowdown, GFX glitches
- Affected Game Versions: All
- Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
- Solution: Use Software mode.
- Comment: However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
Invisible characters
- Type: GFX glitches
- Affected Game Versions: All
- Description:In various environments, characters seem to be invisible.
- Solution: Set EE/FPU clamping mode to Full.
- Comment: This change requires a scene change to take effect and will not make already invisible characters visible immediately.