Shadow Hearts: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 45: Line 45:
|dvdplugver        =  
|dvdplugver        =  
|biosver          = USA v2.00
|biosver          = USA v2.00
|hacks            = EE Cycle rate higher than 2 causes Audio issues in cutscenes, and ingame. All other speed hacks work fine.
|hacks            = EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game.
INTC Sync Hack: small if any speedup, no issues.
Idle Loop Fast Forward: noticeable speedup, no issues.
MTVU: Noticeable speedup in quads, depends on scene in dual cores.
|fpsinfo          =  
|fpsinfo          =  
|comment          = Very GPU intensive when using scaling, old 9800GT couldn't get full speed with 2x scaling, New GPU works great at 3x and 4x scaling. Needs Blend bff to display the game without shaking.
|comment          = Very GPU intensive when using scaling, old 9800GT couldn't get full speed with 2x scaling, New GPU works great at 3x and 4x scaling. Needs Blend bff to display the game without shaking.

Revision as of 00:18, 14 December 2011

Shadow Hearts
File:Http://upload.wikimedia.org/wikipedia/en/8/8d/ShadowHearts.jpg
Region NTSC-U:
Serial numbers: SLUS_20347
Release date: December 12, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Midway
Genre: JRPG
Wikipedia: http://en.wikipedia.org/wiki/Shadow_Hearts

Test configuration on Windows:

PCSX2 version: r4980
Graphics by GSDX: r4979 0.1.16
Sound by SPU2-X: r4949 2.0.0
Pad plugin is Lilypad: r4959 0.11.0
BIOS version: USA v2.00

Comments: Very GPU intensive when using scaling, old 9800GT couldn't get full speed with 2x scaling, New GPU works great at 3x and 4x scaling. Needs Blend bff to display the game without shaking. Hack comments: EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game. INTC Sync Hack: small if any speedup, no issues. Idle Loop Fast Forward: noticeable speedup, no issues. MTVU: Noticeable speedup in quads, depends on scene in dual cores.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Phenom II X4 965 BE @ 3.8GHZ
GPU: MSI GeForce 560ti Hawk