Shadow Hearts: Difference between revisions

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(Updated issues, FMV flicker has been fixed in the newer PCSX2 git versions)
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|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Pretty slow in hardware mode (known GSdx limitation), faster in SW mode, -Hardware mode has broken battle whirl effect and fusion effect (both work fine in SW mode)
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Pretty slow in hardware mode (known GSdx limitation), faster in SW mode, -Hardware mode has broken battle whirl effect and fusion effect (both work fine in SW mode)
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Win 7 x64 sp1
|CPU=i5 4690k @ 3.5 Ghz
|GPU=Palit GTX760 2GB ddr5
|Revision=pcsx2-v1.5.0-dev-748
|Graphics=Gsdx 20160514171816 (MSVC 19.00 AVX) 1.1.0
|Sound=SPU2-X 2.0.0
|Comments=Bios Europe 01.60 (4/10/2001). Plays without a problem at constant 60fps in hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area, you can fix with F9 (software mode) other than that it plays fine. My settings: direct 3d11, 4x native, allow 8-bit textures, billinear ps2, crc aggresive, no hardware hacks, fxaa enabled, EE clamping mode set to "full" - (solves the invisible character problem) everything else default, all speedhacks on except MvU flag hack (info added at 28/7/2016)
|Tester=stratos
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=
|Region=?
|Region=?
|OS=?
|OS=?
ninja
9

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