Shadow Hearts: Difference between revisions
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|CPU=Phenom II X4 965 BE @ 3.8GHZ | |||
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* SPU2-X r4949 2.0.0 | |||
* LilyPad r4959 0.11.0 | |||
|Comments=BIOS: USA v2.00, HACKS: | |||
* '''EE CycleRate (2):''' noticeable speedup, setting it to 3 causes audio stuttering throughout the game. | * '''EE CycleRate (2):''' noticeable speedup, setting it to 3 causes audio stuttering throughout the game. | ||
* '''INTC Sync Hack:''' small if any speedup, no issues. | * '''INTC Sync Hack:''' small if any speedup, no issues. | ||
* '''Idle Loop Fast Forward:''' noticeable speedup, no issues. | * '''Idle Loop Fast Forward:''' noticeable speedup, no issues. | ||
* '''MTVU:''' Noticeable speedup in quads | * '''MTVU:''' Noticeable speedup in quads, | ||
* See issues section [[#Known Issues|below]] | * See issues section [[#Known Issues|below]] | ||
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==Known Issues== | ==Known Issues== |
Revision as of 06:10, 14 August 2014
Developer(s): Sacnoth
Genre: JRPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 74/100
Game description: Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
r4980 | GSDX r4979 0.1.16 |
|
BIOS: USA v2.00, HACKS:
• EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game. • INTC Sync Hack: small if any speedup, no issues. • Idle Loop Fast Forward: noticeable speedup, no issues. • MTVU: Noticeable speedup in quads, • See issues section below |
? |
Known Issues
Hardware mode
- Type: Note (not an issue)
- Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
- Workaround: Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).
However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
Invisible characters
- Type: Note (not an issue)
- Description: In various environments, characters seem to be invisible.
- Workaround: Set EE/FPU clamping mode to Full.
This change requires a scene change to take effect and will not make already invisible characters visible immediately.