Difference between revisions of "Shadow Hearts"

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==Known Issues==
 
==Known Issues==
  
===Hardware mode===
+
{{Issue
* '''Type:''' Slowdown, GFX glitches
+
|IssueName=Hardware mode
* '''Affected Game Versions:''' All
+
|IsFixed=0
* '''Description:''' The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
+
|IssueLevel=-1
* '''Solution:''' Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).
+
|Description=The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
* '''Comment:''' However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
+
|Workaround=Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).<br>
 +
However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
 +
}}
  
===Invisible characters===
+
{{Issue
* '''Type:''' GFX glitches
+
|IssueName=Invisible characters
* '''Affected Game Versions:''' All
+
|IsFixed=0
* '''Description:'''In various environments, characters seem to be invisible.
+
|IssueLevel=-1
* '''Solution:''' Set '''EE/FPU clamping mode''' to '''Full'''.
+
|Description=In various environments, characters seem to be invisible.
* '''Comment:''' This change requires a scene change to take effect and will not make already invisible characters visible immediately.
+
|Workaround=Set '''EE/FPU clamping mode''' to '''Full'''.<br>
 +
This change requires a scene change to take effect and will not make already invisible characters visible immediately.
 +
}}

Revision as of 09:55, 5 August 2014


Shadow Hearts
ShadowHearts.jpg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20347
Release date: December 12, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 29, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: June 28, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sacnoth
Genre: JRPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 74/100
Game description: Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.

Winlogo.png Test configuration on Windows:

PCSX2 version: r4980
Graphics by GSDX: r4979 0.1.16
Sound by SPU2-X: r4949 2.0.0
Pad plugin is LilyPad: r4959 0.11.0
BIOS version: USA v2.00

Comments:

Hack comments:

  • EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game.
  • INTC Sync Hack: small if any speedup, no issues.
  • Idle Loop Fast Forward: noticeable speedup, no issues.
  • MTVU: Noticeable speedup in quads

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Phenom II X4 965 BE @ 3.8GHZ
GPU: MSI GeForce 560ti Hawk


Known Issues

Hardware mode

  • Type: Note (not an issue)
  • Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
  • Workaround: Use Software mode OR GSdx Hardware mode DirectX 9 (much faster than 10/11 for this game).

However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.

Invisible characters

  • Type: Note (not an issue)
  • Description: In various environments, characters seem to be invisible.
  • Workaround: Set EE/FPU clamping mode to Full.

This change requires a scene change to take effect and will not make already invisible characters visible immediately.