Shadow Hearts: Difference between revisions

1,327 bytes added ,  29 December 2014
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.5 GHz
|GPU=ATI Radeon 6970 @ 900/1400
|Revision=1.0.0
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=SCPH-70012.bin/v02.00/USA/2004, You need to enable clamping mode to full in certain areas because the textures of the room is overlaid on top of the character so they appear invisible. The known issue of having to use software mode as well. Hardware mode is about 1/3 speed. Software mode got me full speed the entire game., EE Clamping to full causes the game to crash when you jump in the plane in the beginning of the game (after fighting the demon dog). I turned it back to normal and just dealt with the invisible character after that so there may be more instances of the crash.
|Tester={{ForumUser|jlwmanagement}}
}}
[[Category:temp new test case too long]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=v1.1.0 r5411
|Graphics=GSdx v0.1.16 r5390
|Sound=
*SPU2-X v2.0.0 r5427
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Pretty slow in hardware mode (known GSdx limitation), faster in SW mode, -Hardware mode has broken battle whirl effect and fusion effect (both work fine in SW mode)
|Tester={{ForumUser|Bositman}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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