Shadow Hearts: Difference between revisions

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(dev correction, expanded on known issues and fixes)
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|image            = ShadowHearts.jpg
|image            = ShadowHearts.jpg
|caption          =
|caption          =
|developer        = Midway
|developer        = Sacnoth
|genre            = JRPG
|genre            = JRPG
|gameinfo          =
|gameinfo          =
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|NTSCU            = 1
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|serialsNTSCU      = SLUS_20347
|serialsNTSCU      = SLUS-20347
|CRCsNTSCU        =
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|releasedateNTSCU  = December 12, 2001
|releasedateNTSCU  = December 12, 2001
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Very GPU intensive when using scaling, old 9800GT couldn't get full speed with 2x scaling, New GPU works great at 3x and 4x scaling. Needs Blend bff to display the game without shaking.
* See issues section [[#Known Issues|below]]
* See issues section [[#Known Issues|below]]
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__TOC__
__TOC__


==Known Issues==
===Hardware mode===
* '''Type:''' Slowdown, GFX glitches
* '''Affected Game Versions:''' All
* '''Description:''' The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
* '''Solution:''' Use Software mode.
* '''Comment:''' However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.


==Known Issues==


===Black Lines===
===Invisible characters===
* '''Type:''' Minor
* '''Type:''' GFX glitches
* '''Affected Game Versions:''' All
* '''Affected Game Versions:''' All
* '''Description:''' Black lines appear all through the background when using the built-in scaling options.
* '''Description:'''In various environments, characters seem to be invisible.
* '''Solution:''' Don't use scaling. (Custom Res untested)
* '''Solution:''' Set '''EE/FPU clamping mode''' to '''Full'''.
* '''Comment:''' This change requires a scene change to take effect and will not make already invisible characters visible immediately.

Revision as of 20:28, 1 October 2012

Shadow Hearts

Region NTSC-U:
Serial numbers: SLUS-20347
Release date: December 12, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sacnoth
Genre: JRPG
Wikipedia: http://en.wikipedia.org/wiki/Shadow_Hearts

Test configuration on Windows:

PCSX2 version: r4980
Graphics by GSDX: r4979 0.1.16
Sound by SPU2-X: r4949 2.0.0
Pad plugin is LilyPad: r4959 0.11.0
BIOS version: USA v2.00

Comments:

Hack comments:

  • EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game.
  • INTC Sync Hack: small if any speedup, no issues.
  • Idle Loop Fast Forward: noticeable speedup, no issues.
  • MTVU: Noticeable speedup in quads

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Phenom II X4 965 BE @ 3.8GHZ
GPU: MSI GeForce 560ti Hawk


Known Issues

Hardware mode

  • Type: Slowdown, GFX glitches
  • Affected Game Versions: All
  • Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
  • Solution: Use Software mode.
  • Comment: However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.


Invisible characters

  • Type: GFX glitches
  • Affected Game Versions: All
  • Description:In various environments, characters seem to be invisible.
  • Solution: Set EE/FPU clamping mode to Full.
  • Comment: This change requires a scene change to take effect and will not make already invisible characters visible immediately.