Shadow Hearts: Difference between revisions

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|releasedateNTSCU  = December 11, 2001
|releasedateNTSCU  = December 11, 2001
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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* SPU2-X 1.4.0 (r2693)
* SPU2-X 1.4.0 (r2693)
* LilyPad 0.1.0 (r1853)
* LilyPad 0.1.0 (r1853)
|Comments=BIOS: Japan 2.20, The game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks.
|Comments=BIOS: Japan 2.20, the game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks.
|Tester=CKL
|Tester=CKL
}}
}}
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*SPU2-X v2.0.0 (r5427)
*SPU2-X v2.0.0 (r5427)
*?
*?
|Comments=BIOS: Europe 1.70 (27/02/2003), Speedhack: Recommended + MTVU, Pretty slow in Hardware mode (known GSdx limitation), faster in Software mode. Hardware mode has broken battle whirl effect and fusion effect (both work fine in Software mode)
|Comments=BIOS: Europe 1.70 (27/02/2003), Speedhacks: Recommended + MTVU, Pretty slow in Hardware mode (known GSdx limitation), faster in Software mode. Hardware mode has broken battle whirl effect and fusion effect (both work fine in Software mode)
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
}}
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|GPU=Palit GeForce GTX 760 2GB GDDR5
|GPU=Palit GeForce GTX 760 2GB GDDR5
|Revision=1.5.0-dev-748
|Revision=1.5.0-dev-748
|Graphics=GSdx (MSVC 19.00 AVX) 1.1.0 (2016-05-14, 17:18:16)
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* '''Shader Configuration:'''
* '''Shader Configuration:'''
** Enable FXAA: On
** Enable FXAA: On
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
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{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro 17.0.6 Gellivara
|CPU=?
|CPU=Intel Core i5-7600K
|GPU=?
|GPU=NVIDIA GeForce GTX 680 2GB
|Revision=?
|Revision=1.5.0-dev-2214
|Graphics=?
|Graphics=GSdx-AVX (software)
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=?
|Comments=Works perfectly.
|Tester=?
|Tester={{ForumUser|nijohc}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




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* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)


{{SpoilerTable|caption=Additional Patches|text=
NTSC-U Codes
* Deinterlace Patch for 8BE3D7B2 :
<pre>
gametitle=Shadow Hearts (SLUS_203.47) Game CRC = 0x8BE3D7B2
comment=nop interleacing, by pcsx480p60  - v2019/11/13
// No interlaced
patch=1,EE,202016EC,extended,00000000
patch=1,EE,20305630,extended,A2200279
</pre>
PAL Codes
* Deinterlace Patch for 7DE3F9E8 :
<pre>
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0x7DE3F9E8
comment=nop interleacing, by pcsx480p60  - v2019/11/13
// No interlaced
patch=1,EE,202016EC,extended,00000000
patch=1,EE,203081C0,extended,A2200279
</pre>


==Known Issues==
 
{{Issue
* Deinterlace Patch for DEFA4763 :
|IssueName=Invisible characters
<pre>
|IsFixed=0
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0xDEFA4763
|IssueLevel=0
comment=nop interleacing, by pcsx480p60  - v2019/11/14
|Description=In various environments, characters seem to be invisible.
 
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
// No interlaced
patch=1,EE,202016EC,extended,00000000
patch=1,EE,203081A0,extended,A2200279
</pre>
}}
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Graphical glitches
|IssueName=Graphical glitches
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|IssueLevel=-1
|IssueLevel=-1
|Description=Graphical glitches appear while playing.
|Description=Graphical glitches appear while playing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Triliner''' options can also be used without triggering the issue.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Trilinear''' options can also be used without triggering the issue.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=The FMVs will flicker in hardware mode.
|Description=The FMVs will flicker in hardware mode.
|Workaround=Has been fixed in PCSX2 v1.5.0 GIT builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to Software mode by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
}}
{{Issue
|IssueName=Invisible characters
|IsFixed=1
|IssueLevel=0
|Description=In various environments, characters seem to be invisible.
|Workaround=No longer an issue as of 1.5.0 git builds dated July 20th, 2016. For older builds, go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
}}
}}


==The gallery==
==The gallery==
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