Shadow Hearts: Difference between revisions

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(Added De-Interlace codes for EU region)
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|Revision=1.5.0-dev-748
|Revision=1.5.0-dev-748
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* '''Shader Configuration:'''
* '''Shader Configuration:'''
** Enable FXAA: On
** Enable FXAA: On
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
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* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)


 
{{SpoilerTable|caption=Additional Patches|text=
==Known Issues==
{{Issue
|IssueName=Invisible characters
|IsFixed=0
|IssueLevel=0
|Description=In various environments, characters seem to be invisible.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
}}
 
{{Issue
|IssueName=Graphical glitches
|IsFixed=0
|IssueLevel=-1
|Description=Graphical glitches appear while playing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Trilinear''' options can also be used without triggering the issue.
}}
 
{{Issue
|IssueName=Slowdown
|IsFixed=0
|IssueLevel=-1
|Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles, causing the game to run at a very low framerate.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting '''Renderer''' to any of the "(Software)" options. It is safe to switch to Hardware mode during battles by pressing the F9 key. Alternatively set Renderer to "Direct3D9 (Hardware)", as it's much faster than Direct3D10/11 and OpenGL it could gain enough FPS to be playable.
}}
 
==Fixed Issues:==
{{Issue
|IssueName=FMVs flicker
|IsFixed=1
|IssueLevel=0
|Description=The FMVs will flicker in hardware mode.
|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
}}
 
 
==Additional Patches==
 
NTSC-U Codes
NTSC-U Codes


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patch=1,EE,203081A0,extended,A2200279
patch=1,EE,203081A0,extended,A2200279
</pre>
</pre>
}}
==Known Issues==
{{Issue
|IssueName=Graphical glitches
|IsFixed=0
|IssueLevel=-1
|Description=Graphical glitches appear while playing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Trilinear''' options can also be used without triggering the issue.
}}
{{Issue
|IssueName=Slowdown
|IsFixed=0
|IssueLevel=-1
|Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles, causing the game to run at a very low framerate.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting '''Renderer''' to any of the "(Software)" options. It is safe to switch to Hardware mode during battles by pressing the F9 key. Alternatively set Renderer to "Direct3D9 (Hardware)", as it's much faster than Direct3D10/11 and OpenGL it could gain enough FPS to be playable.
}}
==Fixed Issues:==
{{Issue
|IssueName=FMVs flicker
|IsFixed=1
|IssueLevel=0
|Description=The FMVs will flicker in hardware mode.
|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
}}
{{Issue
|IssueName=Invisible characters
|IsFixed=1
|IssueLevel=0
|Description=In various environments, characters seem to be invisible.
|Workaround=No longer an issue as of 1.5.0 git builds dated July 20th, 2016. For older builds, go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
}}


==The gallery==
==The gallery==
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