Seven: Molmorth no Kiheitai: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 84: | Line 84: | ||
}} | }} | ||
--> | --> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Seven-Molmorth-no-Kiheitai-SLPS-25025-J--29168 Seven - Molmorth no Kiheitai (SLPS 25025) (J)]}} | *[http://forums.pcsx2.net/Thread-Seven-Molmorth-no-Kiheitai-SLPS-25025-J--29168 Seven - Molmorth no Kiheitai (SLPS 25025) (J)]}} |
Revision as of 12:38, 9 June 2015
Seven: Molmorth no Kiheitai | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Developer(s): Namco
Genre: Turn-based strategy
Game review links: Gamefaqs
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
13 03 2013 1.1.0 r5593- | GSdx 5580 SSE41 |
|
Ingame only because it's very slow & sprites corruption do occure., Looks good with software mode, hardware has some garbage lines & corruption problems | |
NTSC-J | Windows |
|
1.3 Git 5 of June | GSDX |
|
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Speed looks good., Status |