Setting up Windows version: Difference between revisions

m
(Enough for today... pretty tiresome that work is...)
Line 162: Line 162:
*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key.
*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key.


*''Enable FX Shader'': Since version 1.2.0, PCSX2 is able to use [[external shader]]s to add various effects and visual improvements. By default, PCSX2 comes with 4 simple scanline shaders (which you can cycle through with F7 ''even while you're in game''). For a huge set of shader effects which include UHQ FXAA, Bilinear FS Filtering, Bicubic FS Filtering, Gaussian FS Filtering, High Quality Blended Bloom, Per-Channel Gamma Correction, Scene Tone Mapping, RGB Colour Correction, S-Curve Contrast Enhancement, Texture, Sharpening, Pixel Vibrance, Post-Complement Colour Grading, Cel Shading, Scanline Emulation, Vignette and Subpixel Dithering you can download Asmodean's shader file [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766 from the PCSX2 forums]. Open the zip file and extract the PCSX2Fx_Settings.txt and shader.fx files in the same directory the main ''pcsx2.exe'' is located. You can change some shaders' settings by editing the PCSX2Fx_Settings.txt (the file contains all the needed instructions). External shaders should be used with caution because some of them may have an enormous impact on speed. Note that you can '''use''' external shaders even with a GSdx '''software''' renderer, which is the best way to get higher visual quality with this rendering mode.  
*''Enable FX Shader'': Since version 1.2.0, PCSX2 is able to use [[external shaders]] to add various effects and visual improvements. By default, PCSX2 comes with 4 simple scanline shaders (which you can cycle through with F7 ''even while you're in game''). For a huge set of shader effects which include UHQ FXAA, Bilinear FS Filtering, Bicubic FS Filtering, Gaussian FS Filtering, High Quality Blended Bloom, Per-Channel Gamma Correction, Scene Tone Mapping, RGB Colour Correction, S-Curve Contrast Enhancement, Texture, Sharpening, Pixel Vibrance, Post-Complement Colour Grading, Cel Shading, Scanline Emulation, Vignette and Subpixel Dithering you can download Asmodean's shader file [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766 from the PCSX2 forums]. Open the zip file and extract the PCSX2Fx_Settings.txt and shader.fx files in the same directory the main ''pcsx2.exe'' is located. You can change some shaders' settings by editing the PCSX2Fx_Settings.txt (the file contains all the needed instructions). External shaders should be used with caution because some of them may have an enormous impact on speed. Note that you can '''use''' external shaders even with a GSdx '''software''' renderer, which is the best way to get higher visual quality with this rendering mode.  
{{Tip|You can toggle the use of external shaders on and off by pressing the '''Home''' button ''while playing'' a game.
{{Tip|You can toggle the use of external shaders on and off by pressing the '''Home''' button ''while playing'' a game.
}}
}}
67,565

edits