Setting up Windows version: Difference between revisions

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*''"Direct3D9 (Hardware)"'': GSdx will use the Direct3D capabilities of your graphics card.
*''"Direct3D9 (Hardware)"'': GSdx will use the Direct3D capabilities of your graphics card.
*''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable with DX10/11 graphics card)''': GSdx will use its Direct3D10/11 mode which is usually the fastest one and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
*''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable with DX10/11 graphics card)''': GSdx will use Direct3D10/11 mode which is often faster and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
*''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'': GSdx will use its built-in software renderer, which will not utilize your graphics card at all, the image will be rendered solely by your CPU instead. This will greatly reduce the rendering speed but unfortunately this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
*''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'': GSdx will use its built-in software renderer which will not utilize your graphics card at all. The image will be rendered solely by your CPU. This will greatly reduce the rendering speed but unfortunately this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
*''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. Currently this mode is a slower and less compatible equivalent of the DirectX renderers but it's the only option for Linux users.
*''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. Currently this mode is a slower and less compatible equivalent of the DirectX renderers but it's the only option for Linux users.
*''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode (see Direct3D (Software)).
*''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode.
*''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)": The plugin will not render anything, thus not giving any output on the screen. It's useful for debugging purposes only.
*''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)": The plugin will not render anything in these modes, thus not giving any output on the screen. It's useful for debugging purposes only.


'''Interlacing'''<br />
'''Interlacing'''<br />
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