Setting up Windows version: Difference between revisions

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This option allows you choose the interface through which the graphics will be rendered.
This option allows you choose the interface through which the graphics will be rendered.


*By selecting ''"Direct3D9 (Hardware)"'', GSdx will use the Direct3D capabilities of your graphics card, boosting the emulation speed significantly.
*''"Direct3D9 (Hardware)"'': GSdx will use the Direct3D capabilities of your graphics card.
*By selecting ''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable in Vista and up with DX10/11 graphics card)''', GSdx will use its Direct3D10/11 mode which is usually the fastest one and sometimes even more compatible as well. It is '''highly recommended''' if your system supports it.
*''"Direct3D10 (Hardware)"'' or ''"Direct3D11 (Hardware)"'' '''(only selectable with DX10/11 graphics card)''': GSdx will use its Direct3D10/11 mode which is usually the fastest one and usually more compatible as well. It is '''recommended''' to use this option if your system supports it.
*By selecting ''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'', GSdx will use its built-in software renderer, which will not use your graphics card at all, but your processor instead. This way the rendering speed is greatly reduced but you will get maximum compatibility. Recommended if you encounter graphics bugs with the Direct3D (Hardware) renderer.
*''"Direct3D9 (Software)"'', ''"Direct3D10 (Software)"'' or ''"Direct3D11 (Software)"'': GSdx will use its built-in software renderer, which will not utilize your graphics card at all, the image will be rendered solely by your CPU instead. This will greatly reduce the rendering speed but unfortunately this is the most compatible mode. This option is recommended if you encounter graphics bugs with the hardware renderer.
*By selecting ''"OpenGL (hardware)"'', GSdx will use the OpenGL backend. As of now is a slower and less compatible equivalent of the DirectX renderers. But it's the only option for Linux users.
*''"OpenGL (hardware)"'': GSdx will use the OpenGL interface to render the image. Currently this mode is a slower and less compatible equivalent of the DirectX renderers but it's the only option for Linux users.
*By selecting ''"OpenGL (software)"'', GSdx will use the OpenGL backend in software mode (see Direct3D (Software)).
*''"OpenGL (software)"'': GSdx will use the OpenGL backend in software mode (see Direct3D (Software)).
*By selecting ''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)" the plugin will not render anything, thus not giving any output on the screen. It's useful for debugging purposes only.
*''"Direct3D9 (null)"'', Direct3D10/11 (null)", "Null (software)" or "Null (null)": The plugin will not render anything, thus not giving any output on the screen. It's useful for debugging purposes only.


'''Interlacing'''<br />
'''Interlacing'''<br />
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