Setting up Windows version: Difference between revisions

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===Graphics (GS) plugins===
===Graphics (GS) plugins===
First, you will want to check what version of pixel shaders and DirectX (on Windows) your graphic card supports. You can do that [http://www.gpureview.com/videocards.php here].
GS plugins are used by PCSX2 to provide the graphical output on the screen (i.e. to render the picture). Before choosing the plugin you will need to know if your video card is pixel shaders 2.0 capable (only the very old cards before Radeon 9xxx series or the Geforce 5xxx series does not support this standard).
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You'll have 3 GS plugins installed by default with PCSX2 1.2.1:
The default PCSX2 1.2.1 installation has three different GS plugins for you to select from (only two of the three are useful):
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*GSdx v0.1.16
*GSdx v0.1.16
*ZeroGS v0.97.1
*ZeroGS v0.97.1
*GSnull driver v0.1.0
*GSnull driver v0.1.0
GSdx v0.1.16 is a DirectX 9 and DirectX 10/11 plugin by '''Gabest''' which recently got greatly improved in both speed and image quality. It requires at least pixel shaders 2 and SSE2 to work and Vista/Windows 7/8 with a DirectX 10 compliant graphics card for the DirectX10/11 mode. ZeroGS is a very old plugin which has not been updated in years. Still a very small number of games works better with this plugin than with GSdx, you can try it as a '''last resort'''. GSnull is, as the name suggests, a null graphics plugin which will not output any kind of video. It is used for debugging purposes.
GSdx v0.1.16 is a DirectX 9 and DirectX 10/11 plugin by '''Gabest''' which is the most compatible and in most instances the fastest GS plugin for PCSX2. It requires at least pixel shaders 2 and SSE2 to work and Windows Vista/7/8 with a DirectX 10 compliant graphics card for DirectX10/11 mode. ZeroGS is a very old plugin which has not been updated in years. Still a very small number of games works better with this plugin, so you have an option to try it as a ''last resort''. GSnull is a null graphics plugin which will not output any kind of video. It is used for debugging purposes.


====GSdx====
====GSdx====
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