Setting up Linux version: Difference between revisions

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PCSX2 relies on a number of 3rd party software libraries, so you are going to need to obtain those before you can compile the source code.
PCSX2 relies on a number of 3rd party software libraries, so you are going to need to obtain those before you can compile the source code.


'''Arch 64:''' <code># pacman -S lib32-alsa-lib lib32-bzip2 lib32-libjpeg lib32-glew lib32-nvidia-cg-toolkit lib32-portaudio lib32-sdl lib32-wxgtk2.8 lib32-libaio</code>
'''Arch 64:''' <code># pacman -S lib32-alsa-lib lib32-bzip2 lib32-libjpeg lib32-glew lib32-nvidia-cg-toolkit lib32-portaudio lib32-sdl lib32-libaio wxgtk sparsehash</code>


==Compiling the Source==
==Compiling the Source==
NOTE! There seems to be a small problem in Arch where the cmake cannot find wxgtk. You can fix this by adding these flags to the build script:
<br />
<code>-DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc-2.8'</code>


Now that we have installed all external libraries, it is time to compile the source code! To do that, we are going to run a shell script which automates the entire process.<br />
Now that we have installed all external libraries, it is time to compile the source code! To do that, we are going to run a shell script which automates the entire process.<br />
ninja
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