Second Sight: Difference between revisions

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2,325 bytes added ,  11 April 2021
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{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Second_Sight.jpg
|caption          =
|caption          = NTSC-U cover
|developer        =
|developer        = Free Radical Design
|genre            =
|publisher        = [[Codemasters]]
|gameinfo          =
|genre            = Action, Adventure
|wikipedia        =
|wikipedia        = [http://en.wikipedia.org/wiki/Second_Sight_%28video_game%29 Link]
|reviewlinks      =
|gameinfo          = Join John Vattic, a man endowed with psychic abilities, as he attempts to escape a US medical facility. As you discover more and more of John's psychic powers, you'll slowly uncover the events that landed him in the hands of the researchers. You'll gain access to a variety of psionic abilities (such as Psi-Blast, Telekinesis, Projection, and Charm) and powerful weapons (including handguns, tranquilizers, and machine guns). Complete your objectives using a combination of shooting action and stealth tactics.
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919912-second-sight Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/second-sight Metacritic]|76/100}}
|na_rating_text    = Blood, Mild Language, Violence
|na_rating        = T
|eu_rating        = 16+
|italian          = SLES-52670
|spanish          = SLES-52670
|french            = SLES-52670
|german            = SLES-52670
|english          = SLES-52670 & SLUS-21033
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21033
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = September 21, 2004
|statusNTSCU      = 0
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-52670
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = September 3, 2004
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
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|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|Revision=PCSX2 1.3.1-20150303095439
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Game works great at good speed. You can increase internal resolution very high and it will still run over 100 fps if you enable speed hacks. In some Menus before the start of actual gameplay some text is invisible with Gsdx HW mode. Press F9 to go through that.
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64bit
|CPU=Intel i5 4670k @ 4.00 Ghz
|GPU=Nvidia GTX 1060 6GB
|Revision=PCSX2 1.5.0-20180331005218
|Graphics=GSDX
|Sound=
*SPU2-X
|Comments=Game works great 60FPS. No Bugs that ive noticed. MTVU uncheck. Rest of the speedhacks can be enabled.
|Tester=Everx7
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro Linux (Kernel 5.9.11)
|CPU=?
|CPU=Ryzen 5 2600X
|GPU=?
|GPU=RX 5700 XT
|Revision=?
|Revision=1.7.0-dev-636-g3b073343c
|Graphics=?
|Graphics=GSDX
|Sound=?
|Sound=SPU2-X
|Comments=?
|Comments=Runs great, just turn off MTVU and you're good to go. I've noticed a white line in large areas that seems to be locked at a certain distance and even with internal resolution at 4x, everything seems a bit blurry. Not sure if that's just part of the game or I need to tweak something.
|Tester=?
|Tester=Corrine Alastor
}}
}}
{{TestingFooter}}
{{TestingFooter}}  
-->
 




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