Scooby-Doo! Night of 100 Frights: Difference between revisions
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(killing genrecat, there's enough fun without it) |
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|developer = Heavy Iron Studios | |developer = Heavy Iron Studios | ||
|genre = Platform | |genre = Platform | ||
|wikipedia = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Wiki Page] | |wikipedia = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Wiki Page] | ||
|gameinfo = The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. | |gameinfo = The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. |
Revision as of 07:51, 22 September 2009
Scooby-Doo! Night of 100 Frights | |
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Developer(s): Heavy Iron Studios
Genre: Platform
Wikipedia: Wiki Page
Game review links: Gamespot page
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
Test configuration on Windows:
PCSX2 version: | r1732 beta VC9 |
Graphics by GSDX: | 1650 |
Sound by ZeroSPU2: | 0.4.6 |
Pad plugin is Lilypad: | 0.10.0 |
DVD plugin is Linuz ISO CDVD: | 0.9.0 |
BIOS version: | Europe v1.60 |
Comments: Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. Hack comments: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core 2 Duo E7500 Wolfdale @ 4Ghz |
GPU: | nvidia 9800GT stock 182.50 drivers |
Comments: 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz.