Scooby-Doo! Night of 100 Frights: Difference between revisions
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|Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | |Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | ||
|Tester=DKTronics | |Tester=DKTronics | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.2.0 r5782 | |||
|Graphics=GSdx 5801m SSE41 | |||
|Sound= | |||
*SPU2-X 5801 2.0.0 | |||
*LilyPad 5801 0.11.0 | |||
|Comments=Runs well above full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 17:18, 3 June 2015
Developer(s): Heavy Iron Studios
Publisher(s): THQ
Genre: Platform
Wikipedia: Link
Game review links: Gamespot
Game review score: 7.3/10
Game description: The game puts players in the control of the iconic Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve levels, ranging from graveyards and secret labs to fishing villages and haunted mazes.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows Vista 64bit |
|
r1732 beta VC9 | GSDX 1650 |
|
BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | DKTronics |
NTSC-U | Windows |
|
1.2.0 r5782 | GSdx 5801m SSE41 |
|
Runs well above full speed. |
Trivia
The first Scooby-Doo! video game to hit the PlayStation 2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
The gallery
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Start Screen
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In-Game
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Scooby-Doo! Night of 100 Frights (SLUS 20349)
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