Scooby-Doo! Night of 100 Frights: Difference between revisions
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|developer = Heavy Iron Studios | |developer = Heavy Iron Studios | ||
|genre = Platform | |genre = Platform | ||
|gameinfo = The first Scooby-Doo! video game to hit the | |gameinfo = The first Scooby-Doo! video game to hit the PlayStation 2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Link] | |wikipedia = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Link] | ||
|reviewlinks = [http://uk.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html Gamespot] | |reviewlinks = [http://uk.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html Gamespot] | ||
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS 20349 | ||
|CRCsNTSCU = | |CRCsNTSCU = 10B1F370 | ||
|releasedateNTSCU = | |releasedateNTSCU = May 20, 2002 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 20:22, 13 March 2015
Developer(s): Heavy Iron Studios
Genre: Platform
Wikipedia: Link
Game review links: Gamespot
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PlayStation 2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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08 01 2014 1.2.0 r5782 | GSdx 5801m SSE41 [09 01 2014] |
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Runs well above full speed. | |
PAL | Windows Vista 64bit |
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r1732 beta VC9 | GSDX 1650 |
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BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | DKTronics |
The gallery
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Start Screen
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In-Game
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Scooby-Doo! Night of 100 Frights (SLUS 20349)
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