Scooby-Doo! Night of 100 Frights: Difference between revisions

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|genre            = Platform
|genre            = Platform
|gameinfo          = The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
|gameinfo          = The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
|wikipedia        = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Wiki Page]
|wikipedia        = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Link]
|reviewlinks      = [http://uk.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html Gamespot page]
|reviewlinks      = [http://uk.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html Gamespot]
|reviewscore      = 7.3/10
|reviewscore      = 7.3/10
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows Vista 64bit
|CPU=Intel Core 2 Duo E7500 Wolfdale @ 4Ghz
|CPU=Intel Core 2 Duo E7500 Wolfdale @ 4Ghz (4GB RAM)
|GPU=nvidia 9800GT stock 182.50 drivers
|GPU=nvidia 9800GT stock 182.50 drivers
|Revision=r1732 beta VC9
|Revision=r1732 beta VC9
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* ZeroSPU2 0.4.6
* ZeroSPU2 0.4.6
* Lilypad 0.10.0
* Lilypad 0.10.0
|Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults., Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves., 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz.
|Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves.
|Tester=?
|Tester=DKTronics
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==Screenshots==


[[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]]
[[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]]

Revision as of 14:37, 20 September 2014


Scooby-Doo! Night of 100 Frights

Region NTSC-U:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 510.17
Release date: August 16, 2002
CRCs: E0FBB4A5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Heavy Iron Studios
Genre: Platform
Wikipedia: Link
Game review links: Gamespot
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows Vista 64bit
  • Intel Core 2 Duo E7500 Wolfdale @ 4Ghz (4GB RAM)
  • nvidia 9800GT stock 182.50 drivers
r1732 beta VC9 GSDX 1650
  • ZeroSPU2 0.4.6
  • Lilypad 0.10.0
BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. DKTronics



Screenshots