Scooby-Doo! Night of 100 Frights: Difference between revisions

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{{infobox game
{{infobox
|image            = Scooby-Doo!_Night_of_100_Frights.png
|image            = Scooby-Doo!_Night_of_100_Frights.png
|caption          =
|caption          =
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = r1732 beta VC9
|gsname            = GSDX
|gsver            = 1650
|soundname        = ZeroSPU2
|soundver          = 0.4.6
|padname          = Lilypad
|padver            = 0.10.0
|dvdplugname      = Linuz ISO CDVD
|dvdplugver        = 0.9.0
|biosver          = Europe v1.60
|hacks            = EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults.
|fpsinfo          = 50fps (some slowdown in menus)
|comment          = Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Core 2 Duo E7500 Wolfdale @ 4Ghz
|gputype          = nvidia 9800GT stock 182.50 drivers
|pccomment        = 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz.
}}
}}
[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=Intel Core 2 Duo E7500 Wolfdale @ 4Ghz
|GPU=nvidia 9800GT stock 182.50 drivers
|Revision=r1732 beta VC9
|Graphics=GSDX 1650
|Sound=
* ZeroSPU2 0.4.6
* Lilypad 0.10.0
|Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults., Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves., 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz.
|Tester=?
}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
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[[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]]
[[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]]

Revision as of 06:10, 14 August 2014


Scooby-Doo! Night of 100 Frights

Region NTSC-U:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 510.17
Release date: August 16, 2002
CRCs: E0FBB4A5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Heavy Iron Studios
Genre: Platform
Wikipedia: Wiki Page
Game review links: Gamespot page
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core 2 Duo E7500 Wolfdale @ 4Ghz
  • nvidia 9800GT stock 182.50 drivers
r1732 beta VC9 GSDX 1650
  • ZeroSPU2 0.4.6
  • Lilypad 0.10.0
BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults., Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves., 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz. ?