https://wiki.pcsx2.net/index.php?title=Savestate&feed=atom&action=historySavestate - Revision history2024-03-28T19:58:44ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.pcsx2.net/index.php?title=Savestate&diff=108131&oldid=prevRefraction: Only one savestate version per release, obviously a copy pasta.2023-11-02T17:09:43Z<p>Only one savestate version per release, obviously a copy pasta.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:09, 2 November 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|align="center<del style="font-weight: bold; text-decoration: none;">" style="background: #ddffdd;</del>"|<del style="font-weight: bold; text-decoration: none;">Yes</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|<ins style="font-weight: bold; text-decoration: none;">No</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center" style="background: #ddffdd;"|Yes</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center" style="background: #ddffdd;"|Yes</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
</table>Refractionhttps://wiki.pcsx2.net/index.php?title=Savestate&diff=94112&oldid=prevMrCK1: Added another version2019-10-11T05:39:01Z<p>Added another version</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|''0x9A0D - (Jan 2017-present)''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|''0x9A0D - (Jan 2017<ins style="font-weight: bold; text-decoration: none;">-Apr 2019)''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|align="center"|No</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|align="center"|No</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|align="center"|No</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|''0x9A0E - (Apr 2019</ins>-present)''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
</table>MrCK1https://wiki.pcsx2.net/index.php?title=Savestate&diff=92460&oldid=prevMentifisto: /* Using savestates */2018-08-23T20:49:08Z<p><span dir="auto"><span class="autocomment">Using savestates</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:49, 23 August 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Each game has <del style="font-weight: bold; text-decoration: none;">it's </del>own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Each game has <ins style="font-weight: bold; text-decoration: none;">its </ins>own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator.</div></td></tr>
</table>Mentifistohttps://wiki.pcsx2.net/index.php?title=Savestate&diff=91519&oldid=prevMrCK1 at 01:21, 22 March 20182018-03-22T01:21:49Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|''0x9A0C''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|''0x9A0C <ins style="font-weight: bold; text-decoration: none;">- (May 2016-Jan 2017)</ins>''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|align="center"|No</div></td></tr>
</table>MrCK1https://wiki.pcsx2.net/index.php?title=Savestate&diff=90300&oldid=prevMrCK1: WIP, please don't touch. Adding savestate version compatibility table. I'm going to add emulator screenshots later to tidy up the page. :)2017-09-27T00:08:49Z<p>WIP, please don't touch. Adding savestate version compatibility table. I'm going to add emulator screenshots later to tidy up the page. :)</p>
<a href="https://wiki.pcsx2.net/index.php?title=Savestate&diff=90300&oldid=29628">Show changes</a>MrCK1https://wiki.pcsx2.net/index.php?title=Savestate&diff=29628&oldid=prevNgng at 07:15, 29 December 20142014-12-29T07:15:57Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:15, 29 December 2014</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guides]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guides]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{General articles}}</ins></div></td></tr>
</table>Ngnghttps://wiki.pcsx2.net/index.php?title=Savestate&diff=15063&oldid=prevWalk: /* Miscellaneous */2013-10-29T22:11:42Z<p><span dir="auto"><span class="autocomment">Miscellaneous</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:11, 29 October 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Each game has it's own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Each game has it's own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Regarding the savestate folder, the savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000.p2s", for slot 1 it will be "CEC42835.001.p2s", and so on.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Regarding the savestate folder, the savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000.p2s", for slot 1 it will be "CEC42835.001.p2s", and so on.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**On PCSX2 emulator version 0.9.7 or higher there is a bug in relation with swapping inserted disks. The problem may never occur, or it can even happen within a year. It mainly happens if you neglect to save in-game frequently, and swap disks and then load from another savestate. This will result in the corruption of all the data on your memorycard(s). You can look up the details, but to avoid this problem, always:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">***in-game-save before you change disks.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">***close the emulator.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">***back-up your memorycards folder (on windows 7&8 it's in your documents folder)</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">***start the emulator again.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">***then swap the disk and boot the game.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">***after this, load in-game and make a savestate, and don't load any savestate from any previous session</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**From now on the use save states are 100% reliable (as mentioned before, it can still go wrong) until you change the disk.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*By default the PCSX2 savestates for all games are lumped inside one folder. People who like to be organized can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*By default the PCSX2 savestates for all games are lumped inside one folder. People who like to be organized can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Finally, it is strongly recommended that you not neglect to keep an updated memcard save as well. Savestates are all well and good but the only way to transfer your progress when you update the emulator or any of the plugins to a newer version is to use memcard saves. Remember, savestates care about every single detail, game saves only care about the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Finally, it is strongly recommended that you not neglect to keep an updated memcard save as well. Savestates are all well and good but the only way to transfer your progress when you update the emulator or any of the plugins to a newer version is to use memcard saves. Remember, savestates care about every single detail, game saves only care about the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guides]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guides]]</div></td></tr>
</table>Walkhttps://wiki.pcsx2.net/index.php?title=Savestate&diff=12796&oldid=prevSpinfx: /* Miscellaneous */2011-10-10T04:40:38Z<p><span dir="auto"><span class="autocomment">Miscellaneous</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:40, 10 October 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Miscellaneous===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Miscellaneous===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Savestates can range anywhere from <del style="font-weight: bold; text-decoration: none;">15 </del>MB to upwards of 25 MB in size - <del style="font-weight: bold; text-decoration: none;">therefore </del>don't expect the emulator to be able to make quick successive saves like screenshots by jamming the F1 and F2 keys repeatedly.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Savestates can range anywhere from <ins style="font-weight: bold; text-decoration: none;">10 </ins>MB to upwards of 25 MB in size - <ins style="font-weight: bold; text-decoration: none;">it can take a few seconds to finish creating the savestates, they are not created instantly. Therefore </ins>don't expect the emulator to be able to make quick successive saves <ins style="font-weight: bold; text-decoration: none;">- </ins>like <ins style="font-weight: bold; text-decoration: none;">taking </ins>screenshots <ins style="font-weight: bold; text-decoration: none;">- </ins>by jamming the F1 <ins style="font-weight: bold; text-decoration: none;">''(save state)'' </ins>and F2 <ins style="font-weight: bold; text-decoration: none;">''(change to next slot)'' </ins>keys repeatedly<ins style="font-weight: bold; text-decoration: none;">. Make allowances to save during a pause in the action, for example by opening a menu in the game (because most games pause the action when you open menus).</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Create savestates intelligently: don't make one when you are already desperate to avoid a split-second game over - you might end up saving the moment of your death. Needless to say that savestate <del style="font-weight: bold; text-decoration: none;">certainly </del>isn't going to be <del style="font-weight: bold; text-decoration: none;">of any use </del>to you<del style="font-weight: bold; text-decoration: none;">.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**Doing this allows the emulator to create a more stable savestate because things are not moving all over the place. It is comparable to taking a picture of a group of Olympic runners standing together posing for a team pic, instead of trying to take a picture of the same team while they are in the middle of running a race. You get a clear picture (i.e. a stable savestate) of the team pose picture because everyone is standing still, compared to the blurry picture you get when the team is running. The savestate will still be created (you can still take a blurry picture), but you may not be able to load it</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**Plan ahead e.g. make a savestate at the beginning of a battle, and allow the emulator a couple of seconds to write the state properly. Save before you have a problem, not when you have one exploding in your face</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Create savestates intelligently: don't make one when you are already desperate to avoid a split-second game over - <ins style="font-weight: bold; text-decoration: none;">because savestates are not created instantaneously, </ins>you might end up saving the moment of your death. Needless to say that savestate isn't going to be <ins style="font-weight: bold; text-decoration: none;">useful </ins>to you.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for<ins style="font-weight: bold; text-decoration: none;">. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del style="font-weight: bold; text-decoration: none;">Crap happens. Whether because the emulator is not 100% yet, your </del>game <del style="font-weight: bold; text-decoration: none;">disc </del>has <del style="font-weight: bold; text-decoration: none;">a scratch</del>, <del style="font-weight: bold; text-decoration: none;">you somehow offended </del>the <del style="font-weight: bold; text-decoration: none;">gaming gods, or for whatever reason, savestates can occasionally fail</del>. <del style="font-weight: bold; text-decoration: none;">It is strongly recommended that you keep an updated memcard save as well and rotate between different savestates. There </del>are <del style="font-weight: bold; text-decoration: none;">10 slots, use them</del>. And when you run out of slots you can simply <del style="font-weight: bold; text-decoration: none;">copy</del>-paste the savestate folder somewhere safe, leaving you 10 free slots again.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins style="font-weight: bold; text-decoration: none;">Each </ins>game has <ins style="font-weight: bold; text-decoration: none;">it's own 10 unique savesate slots</ins>, <ins style="font-weight: bold; text-decoration: none;">depending on </ins>the <ins style="font-weight: bold; text-decoration: none;">game's CRC number</ins>. <ins style="font-weight: bold; text-decoration: none;">The savestate slots </ins>are <ins style="font-weight: bold; text-decoration: none;">game-dependent</ins>. And when you run out of slots <ins style="font-weight: bold; text-decoration: none;">but still want to keep the existing 10 savestates, </ins>you can simply <ins style="font-weight: bold; text-decoration: none;">cut</ins>-paste the savestate folder somewhere safe, leaving you 10 free slots again.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Regarding the <del style="font-weight: bold; text-decoration: none;">tip in </del>the <del style="font-weight: bold; text-decoration: none;">previous point, </del>savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000", for slot 1 it will be "CEC42835.001", and so on.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins>*Regarding the <ins style="font-weight: bold; text-decoration: none;">savestate folder, </ins>the savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000<ins style="font-weight: bold; text-decoration: none;">.p2s</ins>", for slot 1 it will be "CEC42835.001<ins style="font-weight: bold; text-decoration: none;">.p2s</ins>", and so on.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*By default the PCSX2 savestates for all games are lumped inside one folder. People who like <del style="font-weight: bold; text-decoration: none;">orderly stuff </del>can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*By default the PCSX2 savestates for all games are lumped inside one folder. People who like <ins style="font-weight: bold; text-decoration: none;">to be organized </ins>can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Finally, it is strongly recommended that you not neglect to keep an updated memcard save as well. Savestates are all well and good but the only way to transfer your progress when you update the emulator or any of the plugins to a newer version is to use memcard saves. Remember, savestates care about every single detail, game saves only care about the game</ins>.</div></td></tr>
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</table>Spinfxhttps://wiki.pcsx2.net/index.php?title=Savestate&diff=338&oldid=prevNgng: 6 revisions: try #32011-07-15T20:19:29Z<p>6 revisions: try #3</p>
<p><b>New page</b></p><div>===Introduction: what are savestates?===<br />
Like most emulators, PCSX2 supports the use of savestates. Somewhat akin to saved games on a memory card, '''savestates allow players to save their progress''' in the games they are playing.<br />
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Unlike [[memcard|memcard saves]] however, savestates are more like "snapshots" of the condition of the emulator at the exact moment in time which they were taken. You do not need to setup or format a memory card in order to use savestates; they are automatically available whenever you play a game using the PCSX2 emulator. They are a native PCSX2 function, not an emulated PS2 function.<br />
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===Using savestates===<br />
Savestates can be made at nearly any point in a game even where saving is traditionally unavailable, like during cutscenes, in the middle of a battle in progress, etc. The player does not need to find a game save point or wait for a lull in the action - a single hotkey press is all it takes to trigger the creation of a savestate. This convenience is the biggest and most popular reason for using savestates.<br />
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*Going for a perfect win record? Make a savestate after each round and reload whenever you lose.<br />
*Need to leave the house on an urgent errand in the middle of a desperate firefight? Make a savestate.<br />
*In the middle of a long dialog sequence and need to stop playing for whatever reason? Make a savestate.<br />
*Drunk housemate in the kitchen set your cat on fire? Make a savestate while you go deal with the miscreant.<br />
In all cases you can continue exactly where you left off by simply reloading that particular savestate.<br />
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However, unlike game saves, savestates are extremely exact: if you create a savestate for game ''X'', you can only load that savestate for that exact game ''X'':<br />
* Savestates made for the PAL release of game ''X'' will '''not''' work for the NTSC release.<br />
* Savestates made with emulator version ''123'' will '''not''' load on emulator version ''456''.<br />
* Similarly, savestates made with plugins versions 1, 3, and 5 will only load with those exact version plugins.<br />
** With this point and the previous one in mind, make sure to have up-to-date actual memcard saves of your games before updating your emulator and plugins.<br />
* Savestates are bound to the emulator all the way down to the very disc currently loaded: if you're playing a multidisc game, savestates made in disc 1 are distinct from savestates made in disc 2.<br />
* For games having sequels which are able to load saves from previous games, you can '''not''' use savestates for transferring saves in this way. Savestates are entirely different from memcard saves.<br />
* This is also why, for example, sites like [http://www.gamefaqs.com/ GameFAQs] only carry memcard saves. Memcard saves are typically region-specific but they don't care about everything else: the exact state of your game disc, emulator version, plugins, etc. Memcard saves made using a hypothetical Mac-only PS2 emulator should load even if you use a hypothetical Linux-only emulator.<br />
** The point here is ''memcard saves only save game information''. However, savestates include the state of the entire emulator (hence the "state" part of the name). To load a savestate, therefore, the configuration of the emulator has to match that of what was saved in the savestate.<br />
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Savestates are '''memory dumps of the emulator''' - they are not like simple memcard saves. If you create a savestate for a racing game while your car is airborne in the middle of a spectacular crash, when you reload it your car will be in ''exactly'' the same position - airborne in the middle of a spectacular crash. ''Everything'' at the split second moment during savestate creation is saved. On the other hand, memcard saves only record what information the game is programmed to save when the player uses a save point.<br />
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===PCSX2 savestate-related hotkeys===<br />
*''F1'' - creates a savestate in the current slot. Default is slot 0.<br />
*''F2'' - points to the next savestate slot. If max 9 is reached, it will loop back to point at slot 0.<br />
*''shift'' + ''F2'' - points to the previous savestate slot. If min 0 is reached, it will loop around to point at slot 9.<br />
*''F3'' - loads the savestate from the current slot. Default is slot 0.<br />
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===Miscellaneous===<br />
*Savestates can range anywhere from 15 MB to upwards of 25 MB in size - therefore don't expect the emulator to be able to make quick successive saves like screenshots by jamming the F1 and F2 keys repeatedly.<br />
*Create savestates intelligently: don't make one when you are already desperate to avoid a split-second game over - you might end up saving the moment of your death. Needless to say that savestate certainly isn't going to be of any use to you.<br />
**Plan ahead e.g. make a savestate at the beginning of a battle, and allow the emulator a couple of seconds to write the state properly. Save before you have a problem, not when you have one exploding in your face.<br />
*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for.<br />
**Crap happens. Whether because the emulator is not 100% yet, your game disc has a scratch, you somehow offended the gaming gods, or for whatever reason, savestates can occasionally fail. It is strongly recommended that you keep an updated memcard save as well and rotate between different savestates. There are 10 slots, use them. And when you run out of slots you can simply copy-paste the savestate folder somewhere safe, leaving you 10 free slots again.<br />
*Regarding the tip in the previous point, savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000", for slot 1 it will be "CEC42835.001", and so on.<br />
*By default the PCSX2 savestates for all games are lumped inside one folder. People who like orderly stuff can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played.<br />
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[[Category:Guides]]</div>Ngng