Savestate: Difference between revisions

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186 bytes added ,  11 October 2019
Added another version
(WIP, please don't touch. Adding savestate version compatibility table. I'm going to add emulator screenshots later to tidy up the page. :))
(Added another version)
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*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them.
*Savestates are not 100% reliable. While they function exactly as advertised 95% of the time, it's that 5% when they don't which you need to look out for. There are 10 savestate slots for a reason, don't be afraid of using all 10 of them.


*Each game has it's own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.
*Each game has its own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.


* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator.
* Savestates will only work a specific version of PCSX2, check the chart below for compatibility with older savestates. PCSX2's currently supported savestate version is displayed in the console after launching the emulator.
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