Savestate: Difference between revisions

865 bytes added ,  29 October 2013
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**Each game has it's own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.
**Each game has it's own 10 unique savesate slots, depending on the game's CRC number. The savestate slots are game-dependent. And when you run out of slots but still want to keep the existing 10 savestates, you can simply cut-paste the savestate folder somewhere safe, leaving you 10 free slots again.
**Regarding the savestate folder, the savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000.p2s", for slot 1 it will be "CEC42835.001.p2s", and so on.
**Regarding the savestate folder, the savestates are named using the game's code, e.g. 23A97857, 3A446111, CEC42835, with the savestate slot tacked behind it. So in the third example CEC42835 (which happens to be the code for the game ''Dave Mirra Freestyle BMX 2''), the filename of savestate in slot 0 will be "CEC42835.000.p2s", for slot 1 it will be "CEC42835.001.p2s", and so on.
**On PCSX2 emulator version 0.9.7 or higher there is a bug in relation with swapping inserted disks. The problem may never occur, or it can even happen within a year. It mainly happens if you neglect to save in-game frequently, and swap disks and then load from another savestate. This will result in the corruption of all the data on your memorycard(s). You can look up the details, but to avoid this problem, always:
***in-game-save before you change disks.
***close the emulator.
***back-up your memorycards folder (on windows 7&8 it's in your documents folder)
***start the emulator again.
***then swap the disk and boot the game.
***after this, load in-game and make a savestate, and don't load any savestate from any previous session
**From now on the use save states are 100% reliable (as mentioned before, it can still go wrong) until you change the disk.
*By default the PCSX2 savestates for all games are lumped inside one folder. People who like to be organized can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played.
*By default the PCSX2 savestates for all games are lumped inside one folder. People who like to be organized can use the naming information mentioned in the previous point to segregate their savestates into different folders, e.g. by moving savestates into different folders by game name when they aren't playing that game anymore so that their savestate folder only contains the savestates for the game currently being played.
*Finally, it is strongly recommended that you not neglect to keep an updated memcard save as well. Savestates are all well and good but the only way to transfer your progress when you update the emulator or any of the plugins to a newer version is to use memcard saves. Remember, savestates care about every single detail, game saves only care about the game.
*Finally, it is strongly recommended that you not neglect to keep an updated memcard save as well. Savestates are all well and good but the only way to transfer your progress when you update the emulator or any of the plugins to a newer version is to use memcard saves. Remember, savestates care about every single detail, game saves only care about the game.


[[Category:Guides]]
[[Category:Guides]]
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