Sakura Taisen: Atsuki Chishio Ni

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Sakura Taisen: Atsuki Chishio Ni
Cover Sakura Taisen Atsuki Chishio Ni.jpg
Game general and emulation properties:
GRB rating: 12
Software rendering only
Languages supported:
Japanese: SLPM-67003 & HSN-0002 & HSN-0003
Chinese: SLAJ-35003 & SCCS-60001
Korean: SLKA-35003
Region NTSC-J:
Serial numbers: SLPM-67003
HSN-0003 (First Print Limited Edition)
HSN-0002 (Premium Edition)
SLKA-35003
SLAJ-35003
SCCS-60001
Release date: February 27, 2003
CRCs: 3BC4AC8E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Visual Novel, Turn-based strategy
Wikipedia: Link (Japanese)
Game description: This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Core i5-2500
  • Asus GeForce GTX 580
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help
NTSC-J Windows
  • Core i7-3770K
  • ASUS GeForce GTX 980
1.5.0-dev-1894-g726f9d5 GSdx OGL
  • SPU2-X
  • LilyPad
Europe v2.20, default, SW Renderer only

Solid 60 fps


Trivia

  • Original names: サクラ大戦 〜熱き血潮に〜 (SLPM-67003), 櫻花大戰 ~熾熱之血~ (SLAJ-35003), 樱花大战: 炽热之血 (SCCS-60001), 사쿠라 대전 ~ 뜨거운 열정으로 ~ (SLKA-35003)
  • Also known as Ying Hua Da Zhan: Chi Re Zhi Xie (AS), Sakura Wars: In Hot Blood
  • The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title


Known Issues

Shadows with HW Rendering Mode

  • Status: Active
  • Type: Minor
  • Description: Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
  • Workaround: Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)

Tactical Overlays in HW Rendering Mode

  • Status: Active
  • Type: Serious
  • Description: During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
  • Workaround: Switch to SW Rendering Mode

Gallery:


Public compatibility forum links