Sakura Taisen: Atsuki Chishio Ni: Difference between revisions
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|image = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg | |image = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg | ||
|caption = | |caption = | ||
|developer = Sega | |developer = [[Sega]] | ||
|publisher = [[Sega]] | |publisher = [[Sega]] | ||
|genre = Visual Novel, Turn-based strategy | |genre = Visual Novel, Turn-based strategy | ||
|wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)] | |wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link] | ||
|gameinfo = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil. | |||
<!-- General props --> | |||
|sw-rendering-only = 1 | |||
|ko_rating = 12 | |ko_rating = 12 | ||
<!-- Language props --> | |||
|korean = SLKA-35003 | |korean = SLKA-35003 | ||
|chinese = SLAJ-35003 & SCCS-60001 | |chinese = SLAJ-35003 & SCCS-60001 | ||
|japanese = SLPM-67003 & HSN-0002 & HSN-0003 | |japanese = SLPM-67003 & HSN-0002 & HSN-0003 | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Core i5-2500 | |CPU=Intel Core i5-2500 | ||
|GPU= | |GPU=ASUS GeForce GTX 580 | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Core i7-3770K | |CPU=Intel Core i7-3770K | ||
|GPU=ASUS GeForce GTX 980 | |GPU=ASUS GeForce GTX 980 | ||
|Revision=1.5.0 | |Revision=1.5.0 (dev-1894 g726f9d5) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | |||
Renderer: OpenGL (Software) | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title | * The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title | ||
== Known Issues == | |||
==Known Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Incorrect rendering of shadows in Hardware mode. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay | |Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay | ||
|Workaround=Switch to | |Workaround=Switch to Software mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen) | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Tactical Overlays in | |IssueName=Tactical Overlays in Hardware mode. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield | |Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield | ||
|Workaround=Switch to | |Workaround=Switch to Software mode. | ||
}} | }} | ||
== | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | |||
<gallery> | Swihb-shot0.png|<center>Meeting Sakura</center> | ||
Swihb-shot1.png|<center>Meeting Sumire (one of new game mechanics)</center> | |||
Swihb-shot2.png|<center>Sumire being very serious about the tea</center> | |||
Swihb-shot3.png|<center>Updated free roam mode</center> | |||
Swihb-shot4.png|<center>Updated tactical mode with retrofitted ARMS system</center> | |||
Swihb-shot5.png|<center>LIPS in battle</center> | |||
Swihb-shot6.png|<center>Updated 3D effects (like smoke and sakura petals)</center> | |||
Swihb-shot7.png|<center>Sakura is always watching</center> | |||
</gallery> | </gallery> | ||
Revision as of 20:58, 19 February 2017
Developer(s): Sega
Publisher(s): Sega
Genre: Visual Novel, Turn-based strategy
Wikipedia: Link (Japanese)
Game description: This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
1.0.0 | GSdx |
|
Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help | |
NTSC-J | Windows |
|
1.5.0 (dev-1894 g726f9d5) | GSdx
<spoiler show="Settings" hide="Hide"> Renderer: OpenGL (Software) </spoiler> |
|
Europe v2.20, default, SW Renderer only
Solid 60 fps |
Trivia
- Original names: サクラ大戦 〜熱き血潮に〜 (SLPM-67003), 櫻花大戰 ~熾熱之血~ (SLAJ-35003), 樱花大战: 炽热之血 (SCCS-60001), 사쿠라 대전 ~ 뜨거운 열정으로 ~ (SLKA-35003)
- Also known as Ying Hua Da Zhan: Chi Re Zhi Xie (AS), Sakura Wars: In Hot Blood
- The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title
Known Issues
Incorrect rendering of shadows in Hardware mode.
- Status: Active
- Type: Minor
- Description: Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
- Workaround: Switch to Software mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)
Tactical Overlays in Hardware mode.
- Status: Active
- Type: Serious
- Description: During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
- Workaround: Switch to Software mode.
Gameplay Screenshots
-
Meeting Sakura -
Meeting Sumire (one of new game mechanics) -
Sumire being very serious about the tea -
Updated free roam mode -
Updated tactical mode with retrofitted ARMS system -
LIPS in battle -
Updated 3D effects (like smoke and sakura petals) -
Sakura is always watching