Sakura Taisen: Atsuki Chishio Ni: Difference between revisions

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|image            = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg
|image            = Cover_Sakura_Taisen_Atsuki_Chishio_Ni.jpg
|caption          =
|caption          =
|developer        = Sega
|developer        = [[Sega]]
|publisher        = [[Sega]]
|publisher        = [[Sega]]
|genre            = Visual Novel, Turn-based strategy
|genre            = Visual Novel, Turn-based strategy
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]
|gameinfo          = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
|gameinfo          = This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%AF%E3%83%A9%E5%A4%A7%E6%88%A6_%E3%80%9C%E7%86%B1%E3%81%8D%E8%A1%80%E6%BD%AE%E3%81%AB%E3%80%9C Link (Japanese)]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561889-sakura-taisen-atsuki-chishio-ni Link]
|sw-rendering-only = 1
|ko_rating        = 12
|ko_rating        = 12
<!-- Language props -->
|korean            = SLKA-35003
|korean            = SLKA-35003
|chinese           = SLAJ-35003 & SCCS-60001
|simplified chinese = SLAJ-35003 & SCCS-60001
|japanese          = SLPM-67003 & HSN-0002 & HSN-0003
|japanese          = SLPM-67003 & HSN-0002 & HSN-0003
|sw-rendering-only = 1
<!-- NTSC-U props -->
|NTSCU            = 0
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  =
|statusNTSCU      =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 0
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-67003<br />HSN-0003 <small>(First Print Limited Edition)</small><br />HSN-0002 <small>(Premium Edition)</small><br />SLKA-35003<br />SLAJ-35003<br />SCCS-60001
|serialsNTSCJ      = SLPM-67003<br />HSN-0003 <small>(First Print Limited Edition)</small><br />HSN-0002 <small>(Premium Edition)</small><br />SLKA-35003 <small>(Korea)</small><br />SLAJ-35003<br />SCCS-60001
|CRCsNTSCJ        = 3BC4AC8E
|CRCsNTSCJ        = 3BC4AC8E
|releasedateNTSCJ  = February 27, 2003
|releasedateNTSCJ  = February 27, 2003<br />June 30, 2004 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Core i5-2500
|CPU=Intel Core i5-2500
|GPU=Asus GeForce GTX 580
|GPU=ASUS GeForce GTX 580
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Europe v2.0, default, this 1 (remake of 1st) and Sakura 3 best from this game series., shadows ,HW hacks cant help
|Comments=BIOS: Europe v2.0, Speedhacks: default, this 1 (remake of 1st) and Sakura 3 best from this game series. Bugs: Shadows, Hardware hacks can't help.
|Tester={{ForumUser|oOCrazyGamerOo}}
|Tester={{ForumUser|oOCrazyGamerOo}}
}}
}}
Line 59: Line 45:
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Core i7-3770K
|CPU=Intel Core i7-3770K
|GPU=ASUS GeForce GTX 980
|GPU=ASUS GeForce GTX 980
|Revision=1.5.0-dev-1894-g726f9d5
|Revision=1.5.0 (dev-1894 g726f9d5)
|Graphics=GSdx OGL
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v2.20, default, SW Renderer only
|Comments=BIOS: Europe v2.20, Speedhacks: default. GSdx Renderer: OpenGL, Software mode only. Solid 60 FPS.
Solid 60 fps
|Tester={{ForumUser|13xforever}}
|Tester={{ForumUser|13xforever}}
}}
}}
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* Original names: '''サクラ大戦 〜熱き血潮に〜''' (SLPM-67003), '''櫻花大戰 ~熾熱之血~''' (SLAJ-35003), '''樱花大战: 炽热之血''' (SCCS-60001), '''사쿠라 대전 ~ 뜨거운 열정으로 ~''' (SLKA-35003)
* Original names: '''サクラ大戦 〜熱き血潮に〜''' (SLPM-67003), '''櫻花大戰 ~熾熱之血~''' (SLAJ-35003), '''樱花大战: 炽热之血''' (SCCS-60001), '''사쿠라 대전 ~ 뜨거운 열정으로 ~''' (SLKA-35003)
* Also known as '''Ying Hua Da Zhan: Chi Re Zhi Xie''' (AS), '''Sakura Wars: In Hot Blood'''
* Also known as '''Ying Hua Da Zhan: Chi Re Zhi Xie''' (AS), '''Sakura Wars: In Hot Blood'''
* The game was updated with more advanced LIPS and ARMS systems that were introduced in Sakura Wars 3 title




<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
== Known Issues ==
==Known Issues==
 
{{Issue
{{Issue
|IssueName=Shadows with HW Rendering Mode
|IssueName=Incorrect Shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Character shadows render incorrectly, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay
|Description=Character shadows render incorrectly in Hardware Mode, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay.
|Workaround=Switch to SW Rendering Mode. (Reducing the scale factor to 1:1 will reduce the covered area to ~1/3rd of a screen)
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Tactical Overlays in HW Rendering Mode
|IssueName=Corrupted Tactical Overlays
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=During tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield
|Description=In Hardware mode during tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield.
|Workaround=Switch to SW Rendering Mode
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
}}
}}


==Gallery:==


<gallery>
== Gameplay Screenshots ==
Image:Swihb-shot0.png|Meeting Sakura
<gallery widths="175px" heights="100px">
Image:Swihb-shot1.png|Meeting Sumire (one of new game mechanics)
Swihb-shot0.png|<center>Meeting Sakura</center>
Image:Swihb-shot2.png|Sumire being very serious about the tea
Swihb-shot1.png|<center>Meeting Sumire (one of new game mechanics)</center>
Image:Swihb-shot3.png|Updated free roam mode
Swihb-shot2.png|<center>Sumire being very serious about the tea</center>
Image:Swihb-shot4.png|Updated tactical mode with retrofitted ARMS system
Swihb-shot3.png|<center>Updated free roam mode</center>
Image:Swihb-shot5.png|LIPS in battle
Swihb-shot4.png|<center>Updated tactical mode with retrofitted ARMS system</center>
Image:Swihb-shot6.png|Updated 3D effects (like smoke and sakura petals)
Swihb-shot5.png|<center>LIPS in battle</center>
Image:Swihb-shot7.png|Sakura is always watching
Swihb-shot6.png|<center>Updated 3D effects (like smoke and sakura petals)</center>
Swihb-shot7.png|<center>Sakura is always watching</center>
</gallery>
</gallery>




{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Sakura-Taisen-Atsuki-Chishioni-SLPM-67003-J Sakura Taisen - Atsuki Chishioni (SLPM 67003) (J)]}}
*[http://forums.pcsx2.net/Thread-Sakura-Taisen-Atsuki-Chishioni-SLPM-67003-J Sakura Taisen - Atsuki Chishioni (SLPM 67003) (J)]}}

Latest revision as of 08:43, 18 August 2022

Sakura Taisen: Atsuki Chishio Ni

Game general and emulation properties:
GRB rating: 12
Software rendering only
Languages supported:
Japanese: SLPM-67003 & HSN-0002 & HSN-0003
Simplified Chinese: SLAJ-35003 & SCCS-60001
Korean: SLKA-35003
Region NTSC-J/C/K:
Serial numbers: SLPM-67003
HSN-0003 (First Print Limited Edition)
HSN-0002 (Premium Edition)
SLKA-35003 (Korea)
SLAJ-35003
SCCS-60001
Release date: February 27, 2003
June 30, 2004 (Korea)
CRCs: 3BC4AC8E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Visual Novel, Turn-based strategy
Wikipedia: Link (Japanese)
Game description: This is a remake of the first Sakura Wars game, with updated game script, LIPS system, combat, and various cinematics. The game features a visual novel parts of building the relationships with the party members, as well as the tactical combat parts of defending various parts of Tokyo from the forces of evil.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core i5-2500
  • ASUS GeForce GTX 580
1.0.0 GSdx
  • SPU2-X
  • ?
BIOS: Europe v2.0, Speedhacks: default, this 1 (remake of 1st) and Sakura 3 best from this game series. Bugs: Shadows, Hardware hacks can't help.
NTSC-J Windows
  • Intel Core i7-3770K
  • ASUS GeForce GTX 980
1.5.0 (dev-1894 g726f9d5) GSdx
  • SPU2-X
  • LilyPad
BIOS: Europe v2.20, Speedhacks: default. GSdx Renderer: OpenGL, Software mode only. Solid 60 FPS.


Trivia

  • Original names: サクラ大戦 〜熱き血潮に〜 (SLPM-67003), 櫻花大戰 ~熾熱之血~ (SLAJ-35003), 樱花大战: 炽热之血 (SCCS-60001), 사쿠라 대전 ~ 뜨거운 열정으로 ~ (SLKA-35003)
  • Also known as Ying Hua Da Zhan: Chi Re Zhi Xie (AS), Sakura Wars: In Hot Blood


Known Issues

Incorrect Shadows

  • Status: Active
  • Type: Minor
  • Description: Character shadows render incorrectly in Hardware Mode, resulting in no shadows under the models, and partial to full-screen mosquito-net-like overlay.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.

Corrupted Tactical Overlays

  • Status: Active
  • Type: Serious
  • Description: In Hardware mode during tactical battles the ground will be covered in a corrupted version of tactical overlay, sometimes completely obscuring the battlefield.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.


Gameplay Screenshots


Public compatibility forum links