SSX 3: Difference between revisions
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|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware). | |Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware). | ||
|Tester=Ljubinko | |Tester=Ljubinko | ||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit | |||
|CPU=Ryzen 7 1700 @ 3.40 GHz | |||
|GPU=Nvidia GTX 1070 | |||
|Revision=1.7.0-dev-13 | |||
|Graphics=GSdx 1.2.0 | |||
* Allow 8-bit Textures | |||
* Large Framebuffer | |||
* Shader Configuration -> Texture Filtering of Display | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | |||
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it. | |||
|Tester=TheTechnician27 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |