SSX 3: Difference between revisions

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(Adding Japanese testing information.)
(autogenerated import)
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|GPU=Nvidia GTX 1070
|GPU=Nvidia GTX 1070
|Revision=1.7.0-dev-13
|Revision=1.7.0-dev-13
|Graphics=GSdx 1.2.0<spoiler show="Settings" hide="Hide">
|Graphics=GSdx 1.2.0<!--
* Allow 8-bit Textures
* Allow 8-bit Textures
* Large Framebuffer
* Large Framebuffer
* Shader Configuration -> Texture Filtering of Display
* Shader Configuration -> Texture Filtering of Display
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: Native (PS2)
* Internal Resolution: Native (PS2)
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* Blending Unit Accuracy: Basic (Recommended)
* Blending Unit Accuracy: Basic (Recommended)
* Anisotropic Filtering: Off (Default)
* Anisotropic Filtering: Off (Default)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X-Dev 2.0.0
* SPU2-X-Dev 2.0.0