SSX 3: Difference between revisions

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649 bytes added ,  10 September 2020
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Linked tester to ForumUser.
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|releasedatePAL    = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small>
|releasedatePAL    = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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}}
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|OS=Windows 10 Pro 64-bit
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|GPU=Nvidia GTX 1070
|GPU=Nvidia GTX 1070
|Revision=1.7.0-dev-13
|Revision=1.7.0-dev-13
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0<spoiler show="Settings" hide="Hide">
* Allow 8-bit Textures
* Allow 8-bit Textures
* Large Framebuffer
* Large Framebuffer
* Shader Configuration -> Texture Filtering of Display
* Shader Configuration -> Texture Filtering of Display
</spoiler>
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=
|CPU=?
*Manjaro Budgie 20.1
|GPU=?
*Linux 5.4.60 amd64
|Revision=?
|CPU=Intel Core i5-6300HQ @ 2.30 GHz
|Graphics=?
|GPU=NVIDIA GeForce GTX 960M
|Sound=?
|Revision=1.6.0 Stable
|Comments=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Tester=?
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: Native (PS2)
* CRC Hack Level: Automatic (Default)
* Accurate Date: ✓
* Blending Unit Accuracy: Basic (Recommended)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD 20200505220805-Dev 1.3.0
|Comments=
*Played for 1h with default settings.
*Tested with PS4 controller connected via USB during the entire test session.
*Multiplayer not tested.
|Tester={{ForumUser|Odecif}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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