SSX 3: Difference between revisions

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{{infobox
{{infobox
|image            = Ssx3.jpg
|image            = Ssx3.jpg
|caption          = NTSC-U Boxart
|caption          =
|developer        = [[Electronic Arts|EA Canada]]
|developer        = [[Electronic Arts|EA Canada]]
|genre            = Sports, Racing
|publisher        = [[Electronic Arts|EA Sports Big]] (US, JP), [[Electronic Arts]] (EU, JP)
|gameinfo          = SSX 3 (Snowboard Super Cross 3) is a snowboarding extreme racing game developed by EA Canada and published by EA Sports Big, which was released in late 2003 for the GameCube, PlayStation 2, Xbox and Game Boy Advance. It was later in 2005 ported for the Gizmondo as a launch title.
|genre            = Sports
 
|wikipedia        = [https://en.wikipedia.org/wiki/SSX_3 Link]
SSX 3 is the third installment in the SSX series, and is THX approved. The game was critically acclaimed.
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914646-ssx-3 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/SSX_3 Wikipedia]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/914646-ssx-3/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ssx-3 Metacritic]|93/100}}
|reviewlinks      = [http://www.ign.com/articles/2003/10/17/ssx-3-5 IGN]
|gameinfo          = Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills.  SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches.  Customize your rider's clothes, abilities, and moves.  Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online.  It's a long way down, so make sure you're ready for the challenge.
|reviewscore       = 9.5 (IGN)
<!-- General props -->
|numberofplayers  = 2
|headset          = 1
|widescreen        = 1
|progressive       = 1
|japan_rating      = A
|eu_rating        = 7+
|na_rating        = E
|na_rating_text    = Comic Mischief, Mild Violence
|ko_rating        = ALL
<!-- Language props -->
|spanish          = SLES-51697
|french            = SLES-51697
|german            = SLES-51697
|english          = SLES-51697 & SLUS-20772 & SLUS-20772GH
|japanese          = SLPM-65449 & SLPM-65793 & SLPM-55077
|korean            = SLKA-25118 & SLKA-25200
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20772
|serialsNTSCU      = SLUS-20772<br />SLUS-20772GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = 08FFF00D
|CRCsNTSCU        = 08FFF00D
|releasedateNTSCU  = October 20, 2003
|releasedateNTSCU  = October 20, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51697
|serialsPAL        = SLES-51697<br />SLES-51697-P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 31, 2003
|releasedatePAL    = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65449
|serialsNTSCJ      = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 18, 2003
|releasedateNTSCJ  = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel C2D e8400 OC 3.6Ghz
|CPU=Intel Core2 Duo E8400 OC @ 3.60 GHz
|GPU=nVidia GeForce 260GTX
|GPU=NVIDIA GeForce GTX 260
|Revision=r3113
|Revision=0.9.7 beta (r3113)
|Graphics=GSDX r3068 0.1.16
|Graphics=GSdx 0.1.16 (r3068)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad r2930 0.10.0
* LilyPad 0.10.0 (r2930)
|Comments=*Runs pretty good.
|Comments=Runs pretty good.
|Tester=Sev7en77
|Tester=Sev7en77
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-2500K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 670 @ 2 GB
|Revision=1.0.0
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v02.2 (10/02/2006)
|Tester={{ForumUser|2enty3}}
}}
}}
{{TestingEntry
{{TestingEntry
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx 10 (Hardware)0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
|Sound=
*SPU2-X r5875
* SPU2-X (r5875)
*Lillypad 0.11.0 r5875
* LilyPad 0.11.0 (r5875)
|Comments= Game runs and looks fabulous when up-scaled 5X at 60FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering.Bios v 2.0 was used.
|Comments=GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Pro 64-bit
|CPU=Intel Core i3-3240 @ 3.40 GHz
|GPU=AMD Radeon R7 250
|Revision=1.4.0
|Graphics=GSdx 1.0.0 AVX
|Sound=
* SPU2-X 2.0.0
* ?
|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware).
|Tester=Ljubinko
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Ryzen 7 1700 @ 3.40 GHz
|GPU=Nvidia GTX 1070
|Revision=1.7.0-dev-13
|Graphics=GSdx 1.2.0<spoiler show="Settings" hide="Hide">
* Allow 8-bit Textures
* Large Framebuffer
* Shader Configuration -> Texture Filtering of Display
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.
|Tester=TheTechnician27
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=
|CPU=?
*Manjaro Budgie 20.1
|GPU=?
*Linux 5.4.60 amd64
|Revision=?
|CPU=Intel Core i5-6300HQ @ 2.30 GHz
|Graphics=?
|GPU=NVIDIA GeForce GTX 960M
|Sound=?
|Revision=1.6.0 Stable
|Comments=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Tester=?
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: Native (PS2)
* CRC Hack Level: Automatic (Default)
* Accurate Date: ✓
* Blending Unit Accuracy: Basic (Recommended)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD 20200505220805-Dev 1.3.0
|Comments=
*Played for 1h with default settings.
*Tested with PS4 controller connected via USB during the entire test session.
*Multiplayer not tested.
|Tester={{ForumUser|Odecif}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




==Trivia==
* Original names: '''エスエスエックス3''' (SLPM-65449) & (SLPM-65793) & (SLPM-55077)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
Line 100: Line 178:
}}
}}
-->
-->
==The gallery==
<gallery>
File:SSX_3_Forum_1.jpg|SSX 3 (SLUS 20772)
File:SSX_3_Forum_2.jpg|SSX 3 (SLES 51697)
</gallery>
{{SSX series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-SSX-3-SLUS-20772-U--29799 SSX 3 (SLUS 20772) (U)]
*[http://forums.pcsx2.net/Thread-SSX-3-SLES-51697-E--30383 SSX 3 (SLES 51697) (E)]}}

Revision as of 15:31, 10 September 2020

SSX 3

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Comic Mischief, Mild Violence)
PEGI rating: 7+
GRB rating: ALL
Game supports headset
Widescreen supported natively
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-51697 & SLUS-20772 & SLUS-20772GH
Japanese: SLPM-65449 & SLPM-65793 & SLPM-55077
German: SLES-51697
French: SLES-51697
Spanish: SLES-51697
Korean: SLKA-25118 & SLKA-25200
Region NTSC-U:
Serial numbers: SLUS-20772
SLUS-20772GH (Greatest Hits)
Release date: October 20, 2003
2004 (Greatest Hits)
CRCs: 08FFF00D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51697
SLES-51697-P
Release date: October 31, 2003
July 9, 2004 (Platinum)
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65449
SLKA-25118 (Korea)
SLKA-25200 (BigHit, Korea)
SLPM-65793 (EA Best Hits)
SLPM-55077 (EA:SY! 1980)
Release date: December 18, 2003
October 7, 2004 (BigHit, Korea)
December 9, 2004 (EA Best Hits)
September 18, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Canada
Publisher(s): EA Sports Big (US, JP), Electronic Arts (EU, JP)
Genre: Sports
Wikipedia: Link
Game review links: GameRankings92/100, Metacritic93/100
Game description: Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online. It's a long way down, so make sure you're ready for the challenge.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Duo E8400 OC @ 3.60 GHz
  • NVIDIA GeForce GTX 260
0.9.7 beta (r3113) GSdx 0.1.16 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.10.0 (r2930)
Runs pretty good. Sev7en77
NTSC-U Windows
  • Intel Core i5-2500K @ 4.00 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.0.0 GSdx
  • SPU2-X
  • ?
USA v02.2 (10/02/2006)
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used. Zrooney
NTSC-U Windows 7 Pro 64-bit
  • Intel Core i3-3240 @ 3.40 GHz
  • AMD Radeon R7 250
1.4.0 GSdx 1.0.0 AVX
  • SPU2-X 2.0.0
  • ?
Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware). Ljubinko
NTSC-U Windows 10 Pro 64-bit
  • Ryzen 7 1700 @ 3.40 GHz
  • Nvidia GTX 1070
1.7.0-dev-13 GSdx 1.2.0<spoiler show="Settings" hide="Hide">
  • Allow 8-bit Textures
  • Large Framebuffer
  • Shader Configuration -> Texture Filtering of Display

</spoiler>

SPU2-X 2.0.0 Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.

TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.

TheTechnician27


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL
  • Manjaro Budgie 20.1
  • Linux 5.4.60 amd64
  • Intel Core i5-6300HQ @ 2.30 GHz
  • NVIDIA GeForce GTX 960M
1.6.0 Stable GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: Native (PS2)
  • CRC Hack Level: Automatic (Default)
  • Accurate Date: ✓
  • Blending Unit Accuracy: Basic (Recommended)
  • Anisotropic Filtering: Off (Default)

</spoiler>

  • SPU2-X-Dev 2.0.0
  • OnePAD 20200505220805-Dev 1.3.0
  • Played for 1h with default settings.
  • Tested with PS4 controller connected via USB during the entire test session.
  • Multiplayer not tested.


Trivia

  • Original names: エスエスエックス3 (SLPM-65449) & (SLPM-65793) & (SLPM-55077)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.


The gallery


Public compatibility forum links