SSX 3: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 117: Line 117:
|GPU=Nvidia GTX 1070
|GPU=Nvidia GTX 1070
|Revision=1.7.0-dev-13
|Revision=1.7.0-dev-13
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0<spoiler show="Settings" hide="Hide">
* Allow 8-bit Textures
* Allow 8-bit Textures
* Large Framebuffer
* Large Framebuffer
* Shader Configuration -> Texture Filtering of Display
* Shader Configuration -> Texture Filtering of Display
</spoiler>
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.

Revision as of 02:08, 10 May 2020

SSX 3

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Comic Mischief, Mild Violence)
PEGI rating: 7+
GRB rating: ALL
Game supports headset
Widescreen supported natively
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-51697 & SLUS-20772 & SLUS-20772GH
Japanese: SLPM-65449 & SLPM-65793 & SLPM-55077
German: SLES-51697
French: SLES-51697
Spanish: SLES-51697
Korean: SLKA-25118 & SLKA-25200
Region NTSC-U:
Serial numbers: SLUS-20772
SLUS-20772GH (Greatest Hits)
Release date: October 20, 2003
2004 (Greatest Hits)
CRCs: 08FFF00D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51697
SLES-51697-P
Release date: October 31, 2003
July 9, 2004 (Platinum)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65449
SLKA-25118 (Korea)
SLKA-25200 (BigHit, Korea)
SLPM-65793 (EA Best Hits)
SLPM-55077 (EA:SY! 1980)
Release date: December 18, 2003
October 7, 2004 (BigHit, Korea)
December 9, 2004 (EA Best Hits)
September 18, 2008 (EA:SY! 1980)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Canada
Publisher(s): EA Sports Big (US, JP), Electronic Arts (EU, JP)
Genre: Sports
Wikipedia: Link
Game review links: GameRankings92/100, Metacritic93/100
Game description: Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online. It's a long way down, so make sure you're ready for the challenge.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Duo E8400 OC @ 3.60 GHz
  • NVIDIA GeForce GTX 260
0.9.7 beta (r3113) GSdx 0.1.16 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.10.0 (r2930)
Runs pretty good. Sev7en77
NTSC-U Windows
  • Intel Core i5-2500K @ 4.00 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.0.0 GSdx
  • SPU2-X
  • ?
USA v02.2 (10/02/2006)
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used. Zrooney
NTSC-U Windows 7 Pro 64-bit
  • Intel Core i3-3240 @ 3.40 GHz
  • AMD Radeon R7 250
1.4.0 GSdx 1.0.0 AVX
  • SPU2-X 2.0.0
  • ?
Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware). Ljubinko
NTSC-U Windows 10 Pro 64-bit
  • Ryzen 7 1700 @ 3.40 GHz
  • Nvidia GTX 1070
1.7.0-dev-13 GSdx 1.2.0<spoiler show="Settings" hide="Hide">
  • Allow 8-bit Textures
  • Large Framebuffer
  • Shader Configuration -> Texture Filtering of Display

</spoiler>

SPU2-X 2.0.0 Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.

TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.

TheTechnician27


Trivia

  • Original names: エスエスエックス3 (SLPM-65449) & (SLPM-65793) & (SLPM-55077)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.


The gallery


Public compatibility forum links