SSX 3: Difference between revisions

1,176 bytes added ,  10 May 2020
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|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware).
|Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware).
|Tester=Ljubinko
|Tester=Ljubinko
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Ryzen 7 1700 @ 3.40 GHz
|GPU=Nvidia GTX 1070
|Revision=1.7.0-dev-13
|Graphics=GSdx 1.2.0
* Allow 8-bit Textures
* Large Framebuffer
* Shader Configuration -> Texture Filtering of Display
|Sound=SPU2-X 2.0.0
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.
|Tester=TheTechnician27
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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