SSX: Difference between revisions

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|image            =Ssx-redo.png
|image            =Ssx-redo.png
|caption          =North American box art
|caption          =North American box art
|developer        =[[Electronic Arts|EA Canada]]
|developer        = [[Electronic Arts|EA Sports Big]]
|publisher        =[[Electronic Arts|EA Sports]]
|publisher        = [[Electronic Arts|Electronic Arts Victor]] (JP), [[Electronic Arts|EA Sports Big]] (US), [[Electronic Arts]] (EU)
|genre            =Extreme Sports, Sports, Racing
|genre            = Sports
|gameinfo          =This game is the first installment in the SSX series of snowboarding games.
|gameinfo          = You can ski or snowboard yourself into stardom in SSX on Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain. This version of SSX features new graphical effects and controller feedback designed to capture the speed of your races and the massive air of your tricks. SSX on Tour also includes new music, art, and characters.
|wikipedia        =[http://en.wikipedia.org/wiki/SSX Link]
|wikipedia        =[http://en.wikipedia.org/wiki/SSX Link]
|reviewlinks      =[http://www.ign.com/articles/2000/10/24/ssx IGN]
|reviewscore      =9.3/10 (IGN)
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198685-ssx Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198685-ssx Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2000/10/24/ssx IGN]|9.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ssx Metacritic]|93/100}}
|na_rating        = E
|french            = SLES-50030
|german            = SLES-50030
|japanese          = PCPX-96310 & SLPM-60124 &  SLPS-20025
|english          = SLES-50030 & SLUS-20095 & SLUS-20095GH
|widescreen        = 1
<!-- NTSC-U props -->  
<!-- NTSC-U props -->  
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20095<br />SLUS-20095GH <small>(Greatest Hits)</small>
|serialsNTSCU      = SLUS-20095<br />SLUS-20095GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =085653F4
|CRCsNTSCU        = 085653F4
|releasedateNTSCU  = October 30, 2000<br />2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 30, 2000<br />2002 <small>(Greatest Hits)</small>
|statusNTSCU      =2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50030
|serialsPAL        = SLES-50030<br />SLES-50030-P
|CRCsPAL          =
|CRCsPAL          = 0DF67724
|releasedatePAL    = November 24, 2000<br />August 2, 2002 <small>(Platinum)</small>
|releasedatePAL    = November 24, 2000<br />August 2, 2002 <small>(Platinum)</small>
|statusPAL        =  
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-20025
|serialsNTSCJ      = SLPS-20025<br />PCPX-96310 <small>(Demo, Taikenban)</small><br />SLPM-60124 <small>(Demo, Taikenban)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 26, 2000
|releasedateNTSCJ  = October 26, 2000
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|Comments=Game plays well and looks good, but be sure to keep the resolution at default. When the game is up scaled it experiences micro-stutter, and it seems the higher the upscale the more the stutter. Bios v 2.0 was used.
|Comments=Game plays well and looks good, but be sure to keep the resolution at default. When the game is up scaled it experiences micro-stutter, and it seems the higher the upscale the more the stutter. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Ryzen 5 1600 @ 3.8Ghz
|GPU=Nvidia GTX 1070 8GB
|Revision=v1.5.0-dev-3112-gb270c1bb6
|Graphics=GSdx OpenGL (Hardware)1.1.0
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.12.1
|Comments=Plays at a constant 60 fps. However, the player model turns invisible after a while. Bios USA v02.30 was used.
|Tester=Techguy95
}}
{{TestingEntry
|Status=2
|Region=PAL<br>NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel i7-6700K @ 4.00GHz
|GPU=NVIDIA GeForce GTX 1070 8GB
|Revision=1.7.2184
<!--
* Preset: 3 (Balanced)
-->
|Graphics=OpenGL
<!--
* Internal Resolution: 4x Native
* Anisotropic Filtering: 16x
* Dithering: Scaled
* Blending Accuracy: High (some lighting effects missing)
* Blending Accuracy: Full (if you have a stronger GPU than me)
-->
|Sound=built-in
|Comments=BIOS: USA v02.30. Goes ingame and runs stable at full speed, as long as "Blending Accuracy" is set to "High" or lower. Some lighting effects will be missing, making the game look darker than intended (see screenshots). This can only be fixed by setting "Blending Accuracy" to "Full" which causes slowdowns for me as my GPU goes up to 100% load. If you have a high-end GPU, try "Full". If not, go SW mode or try to live with the darker look.
|Tester=TomBoss
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Japanese name: '''エクストリーム・レーシング SSX''' (SLPS-20025)
* Original names: '''エクストリーム・レーシング SSX''' (SLPS-20025)
* Also known as '''Extreme Racing SSX''' (JP)
* Also known as '''Extreme Racing SSX''' (JP)


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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Missing lighting effects
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=When setting "Blending Accuracy" to "High" or lower, some lighting effects will be missing, making the game look darker than intended (see screenshots).
|Workaround=
|Workaround=Set "Blending Accuracy" to "Full" if your GPU can handle it. Otherwise, use Software mode.
}}
}}
-->
 
 
==Screenshots==
<gallery>
File:Sxx opengl blending acc high.png|"Blending Accuracy" set to "High" (OpenGL)
File:Ssx opengl blending acc full.png|"Blending Accuracy" set to "Full" (OpenGL)
File:Ssx software mode.png|Software Mode
</gallery>


{{SSX series}}
{{SSX series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-SSX-SLUS-20095-U--29611 SSX (SLUS 20095) (U)]}}
*[http://forums.pcsx2.net/Thread-SSX-SLUS-20095-U--29611 SSX (SLUS 20095) (U)]}}

Latest revision as of 10:33, 27 March 2024

SSX

North American box art
Game general and emulation properties:
ESRB rating: E
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLES-50030 & SLUS-20095 & SLUS-20095GH
Japanese: PCPX-96310 & SLPM-60124 & SLPS-20025
German: SLES-50030
French: SLES-50030
Region NTSC-U:
Serial numbers: SLUS-20095
SLUS-20095GH (Greatest Hits)
Release date: October 30, 2000
2002 (Greatest Hits)
CRCs: 085653F4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50030
SLES-50030-P
Release date: November 24, 2000
August 2, 2002 (Platinum)
CRCs: 0DF67724
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20025
PCPX-96310 (Demo, Taikenban)
SLPM-60124 (Demo, Taikenban)
Release date: October 26, 2000
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Sports Big
Publisher(s): Electronic Arts Victor (JP), EA Sports Big (US), Electronic Arts (EU)
Genre: Sports
Wikipedia: Link
Game review links: IGN9.3/10, Metacritic93/100
Game description: You can ski or snowboard yourself into stardom in SSX on Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain. This version of SSX features new graphical effects and controller feedback designed to capture the speed of your races and the massive air of your tricks. SSX on Tour also includes new music, art, and characters.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Character is invisible
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 9 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game plays well and looks good, but be sure to keep the resolution at default. When the game is up scaled it experiences micro-stutter, and it seems the higher the upscale the more the stutter. Bios v 2.0 was used. Zrooney
NTSC-U Windows 10 x64
  • Ryzen 5 1600 @ 3.8Ghz
  • Nvidia GTX 1070 8GB
v1.5.0-dev-3112-gb270c1bb6 GSdx OpenGL (Hardware)1.1.0
  • SPU2-X 2.0.0
  • Lillypad 0.12.1
Plays at a constant 60 fps. However, the player model turns invisible after a while. Bios USA v02.30 was used. Techguy95
PAL
NTSC-U
Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
1.7.2184 OpenGL built-in BIOS: USA v02.30. Goes ingame and runs stable at full speed, as long as "Blending Accuracy" is set to "High" or lower. Some lighting effects will be missing, making the game look darker than intended (see screenshots). This can only be fixed by setting "Blending Accuracy" to "Full" which causes slowdowns for me as my GPU goes up to 100% load. If you have a high-end GPU, try "Full". If not, go SW mode or try to live with the darker look. TomBoss


Trivia

  • Original names: エクストリーム・レーシング SSX (SLPS-20025)
  • Also known as Extreme Racing SSX (JP)


Known Issues

Missing lighting effects

  • Type: Note (not an issue)
  • Description: When setting "Blending Accuracy" to "High" or lower, some lighting effects will be missing, making the game look darker than intended (see screenshots).
  • Workaround: Set "Blending Accuracy" to "Full" if your GPU can handle it. Otherwise, use Software mode.


Screenshots

Public compatibility forum links