SOCOM II: U.S. Navy SEALs

Revision as of 08:16, 7 April 2012 by Apples (talk | contribs)

Developer(s): Zipper Interactive and the U.S. Navy
Genre: Third-person shooter
Wikipedia: http://en.wikipedia.org/wiki/SOCOM_II:_U.S._Navy_SEALs
Game review links: http://ps2.ign.com/objects/552/552397.html
Game review score: 8.8/10 (IGN)
Game description: SOCOM II: U.S. Navy SEALs is a third-person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II was released on November 4, 2003.

Test configuration on Windows:

SOCOM II: U.S. Navy SEALs

SOCOM II: U.S. Navy SEALs
Region NTSC-U:
Serial numbers: SCUS 97275
Release date: November 4, 2003
CRCs: 0F6FC6CF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 5, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
PCSX2 version: 0.9.9 r5128
Graphics by GSDx: 0.1.16 r5139
Sound by SPU2-X: 2.0.0 r5139
Pad plugin is LilyPad: 0.11.0 r5112

Comments:

  • EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
  • If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD Phenom II X4 945
GPU: AMD Radeon HD 4670

Comments: Running on Windows 7 64-bit


This article has been partly taken from Wikipedia