SOCOM II: U.S. Navy SEALs: Difference between revisions
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* EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build) | * EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build) | ||
* If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever. | * If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever. | ||
* Crouching in the game (necessary for finishing parts of singleplayer depending on your playstyle) requires pressure-sensitive buttons like in Dualshock controllers, a workaround for controllers with analog triggers (like the XBox 360 controller or the Logitech F310) is by swapping '''L2''' or '''R2''' with the change stance button (by default '''Triangle''') and pressing the trigger halfway. | |||
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Revision as of 08:31, 7 April 2012
Developer(s): Zipper Interactive and the U.S. Navy
Genre: Third-person shooter
Wikipedia: http://en.wikipedia.org/wiki/SOCOM_II:_U.S._Navy_SEALs
Game review links: http://ps2.ign.com/objects/552/552397.html
Game review score: 8.8/10 (IGN)
Game description: SOCOM II: U.S. Navy SEALs is a third-person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II was released on November 4, 2003.
Test configuration on Windows:
PCSX2 version: | 0.9.9 r5128 |
Graphics by GSDx: | 0.1.16 r5139 |
Sound by SPU2-X: | 2.0.0 r5139 |
Pad plugin is LilyPad: | 0.11.0 r5112 |
Comments:
- EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
- If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
- Crouching in the game (necessary for finishing parts of singleplayer depending on your playstyle) requires pressure-sensitive buttons like in Dualshock controllers, a workaround for controllers with analog triggers (like the XBox 360 controller or the Logitech F310) is by swapping L2 or R2 with the change stance button (by default Triangle) and pressing the trigger halfway.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD Phenom II X4 945 |
GPU: | AMD Radeon HD 4670 |
Comments: Running on Windows 7 64-bit
This article has been partly taken from Wikipedia