SOCOM II: U.S. Navy SEALs: Difference between revisions

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==Trivia==
==Trivia==
* Crouching in the game (necessary for finishing parts of singleplayer depending on your playstyle) requires pressure-sensitive buttons like in Dualshock controllers, a workaround for controllers with analog triggers (like the XBox 360 controller or the Logitech F310) is by swapping '''L2''' or '''R2''' with the change stance button (by default '''Triangle''') and pressing the trigger halfway.
* Crouching in the game (necessary for finishing parts of single player depending on your play style) requires pressure-sensitive buttons like the DualShock 2 controllers have. A workaround for controllers with analog triggers (like the Xbox 360 controller or the Logitech F310) is by swapping the '''L2''' or '''R2''' with the stance changing button (by default '''Triangle''') and pressing the trigger halfway.


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{{Issue
{{Issue
|IssueName=Black screen during cutscenes (the sounds still play), nightvision is not working in hardware mode
|IssueName=Broken cutscenes
|IsFixed=0
|IssueLevel=0
|Description=FMV cutscenes are not rendered.
|Workaround=Press F9 to use software mode.
}}
 
{{Issue
|IssueName=Night vision is broken in hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=You get a black screen during cutscenes (the sounds still play) and nightvision is not working in hardware mode
|Description=Night vision does not render properly under hardware mode. This feature plays a major effect in some missions.
|Workaround=Use software mode.
|Workaround=Press F9 to use software mode.
}}
}}



Revision as of 18:04, 4 May 2015

SOCOM II: U.S. Navy SEALs

SOCOM II: U.S. Navy SEALs
Region NTSC-U:
Serial numbers: SCUS 97275
Release date: November 4, 2003
CRCs: 0F6FC6CF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 5, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-person shooter
Wikipedia: Link
Game review links: Link
Game review score: 8.8/10 (IGN)
Game description: SOCOM II: U.S. Navy SEALs is a third-person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II was released on November 4, 2003.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-bit
  • AMD Phenom II X4 945
  • AMD Radeon HD 4670
0.9.9 r5128 GSDx 0.1.16 r5139
  • SPU2-X 2.0.0 r5139
  • LilyPad 0.11.0 r5112
EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. Apples


Trivia

  • Crouching in the game (necessary for finishing parts of single player depending on your play style) requires pressure-sensitive buttons like the DualShock 2 controllers have. A workaround for controllers with analog triggers (like the Xbox 360 controller or the Logitech F310) is by swapping the L2 or R2 with the stance changing button (by default Triangle) and pressing the trigger halfway.

Known Issues

Broken cutscenes

  • Status: Active
  • Type: Minor
  • Description: FMV cutscenes are not rendered.
  • Workaround: Press F9 to use software mode.

Night vision is broken in hardware mode

  • Status: Active
  • Type: Serious
  • Description: Night vision does not render properly under hardware mode. This feature plays a major effect in some missions.
  • Workaround: Press F9 to use software mode.

The gallery

Public compatibility forum links