SOCOM 3: U.S. Navy SEALs

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SOCOM 3: U.S. Navy SEALs

SOCOM 3: U.S. Navy SEALs
Region NTSC-U:
Serial numbers: SCUS 974
Release date: October 11, 2005
CRCs: 75ED4282
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: April 21, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: N/A
Release date: N/A
CRCs: N/A
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: Link
Game review links: Link
Game review score: 9.0/10
Game description: SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
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  • AMD Phenom II X6 1065T @ 2.97 Ghz.
  • AMD Radeon HD 6670
0.9.9.5326 (svn) GSdx 5530 0.1.16
  • SPU2-X r5317 2.0.0
  • LilyPad r5112 0.11.0
BIOS: 1.60,

• EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build) • If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever. • Graphics tend to glitch uncontrollably, have not found a way to fix this. If anyone does find a way, please post it! , Running on Windows 7 64-bit and Windows XP 64-bit

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