SOCOM 3: U.S. Navy SEALs
|
Region NTSC-U: |
Serial numbers: |
SCUS 974 |
Release date: |
October 11, 2005 |
CRCs: |
75ED4282 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Release date: |
April 21, 2006 |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J: |
Serial numbers: |
N/A |
Release date: |
N/A |
CRCs: |
N/A |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
|
Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: Link
Game review links: Link
Game review score: 9.0/10
Game description: SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.
Test configuration on Windows:
PCSX2 version:
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0.9.9.5326 (svn)
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Graphics by GSdx:
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5530 0.1.16
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Sound by SPU2-X:
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r5317 2.0.0
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Pad plugin is LilyPad:
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r5112 0.11.0
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BIOS version:
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1.60
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Comments:
- EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
- If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
- Graphics tend to glitch uncontrollably, have not found a way to fix this. If anyone does find a way, please post it!
Test configuration on Linux:
PC specs used to test the game:
CPU:
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AMD Phenom II X6 1065T @ 2.97 Ghz.
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GPU:
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AMD Radeon HD 6670
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Comments:
Running on Windows 7 64-bit and Windows XP 64-bit