SOCOM 3: U.S. Navy SEALs: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Socom3box.jpg
{{infobox game
|caption          =
|image            =
|developer         = Zipper Interactive
|caption          = SOCOM 3: U.S. Navy SEALs
|publisher         = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO)
|developer        = [[Zipper Interactive]], [[U.S. Navy]]
|genre            = Action, Shooter
|genre            = Third-Person Shooter
|wikipedia        = [https://en.wikipedia.org/wiki/SOCOM_3_U.S._Navy_SEALs Link]
|gameinfo          = SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926538-socom-3-us-navy-seals Link]
|wikipedia        = [http://en.wikipedia.org/wiki/SOCOM_3 Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/926538-socom-3-us-navy-seals/index.html GameRankings]|81/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/socom-3-us-navy-seals Metacritic]|82/100}}
|reviewlinks      = [http://ps2.ign.com/articles/656/656774p1.html Link]
|gameinfo          = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.
|reviewscore       = 9.0/10
<!-- General props -->
|numberofonlineplayers = 32
|headset          = 1
|widescreen        = 1
|progressive       = 1
|cpu-intensive    = 1
|ko_rating        = 15
|au_rating        = MA
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood, Violence
<!-- Language props -->
|italian          = SCES-53300
|spanish          = SCES-53300
|french            = SCES-53300
|german            = SCES-53300
|english          = SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475
|korean            = SCKA-20064
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS 974
|serialsNTSCU      = SCUS-97474<br />SCUS-97489 <small>(Public Beta v.1)</small><br />SCUS-97475 <small>(Regular Demo)</small>
|CRCsNTSCU        = 75ED4282
|CRCsNTSCU        = 75ED4282
|releasedateNTSCU  = October 11, 2005
|releasedateNTSCU  = October 11, 2005<br />August 4, 2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 3
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-53300<br />SLES-53300
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = April 21, 2006
|releasedatePAL    = April 21, 2006<br />April 26, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 28: Line 46:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = N/A
|serialsNTSCJ      = SCKA-20064
|CRCsNTSCJ        = N/A
|CRCsNTSCJ        =  
|releasedateNTSCJ  = N/A
|releasedateNTSCJ  = November 2, 2007 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      = N/A
|statusNTSCJ      =  
|linuxstatusNTSCJ  = N/A
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    = N/A
|macstatusNTSCJ    =  
<!-- Windows specs -->
}}
|pcsx2ver          = 0.9.9.5326 (svn)
 
|gsname            = GSdx
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = 5530 0.1.16
{{TestingHeader|OS=Windows}}
|soundname        = SPU2-X
{{TestingEntry
|soundver          = r5317 2.0.0
|Status=2
|padname          = LilyPad
|Region=NTSC-U
|padver            = r5112 0.11.0
|OS=Windows 7 & XP 64-bit
|dvdplugname      =
|CPU=AMD Phenom II X6 1065T @ 2.97 GHz
|dvdplugver        =
|GPU=AMD Radeon HD 6670
|biosver          = 1.60
|Revision=0.9.9 (r5326)
|hacks            =
<spoiler show="Settings" hide="Hide">
|fpsinfo          =
* Automatic Gamefixes: Enabled
|comment          =
* Speedhacks:
* EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
** EE Cyclerate: 3
* If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
** VU Cycle Stealing: 3
* Graphics tend to glitch uncontrollably, have not found a way to fix this. If anyone does find a way, please post it!
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Enable fast CDVD: Enabled
** mVU Flag Hack: Enabled
** mVU Block Hack: Enabled
</spoiler>
|Graphics=GSdx 0.1.16 (r5530)
|Sound=
* SPU2-X 2.0.0 (r5317)
* LilyPad 0.11.0 (r5112)
|Comments=BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this.
|Tester=JasonBreen
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5517)
|Graphics=GSdx SSE41 (r5464)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=IPU's are blank and ingame is filled with some SPS.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3.0 (git 05-Jun-2014)
<spoiler show="Settings" hide="Hide">
* EE/IOP:
** Clamping Mode: Extra + Preserve Sign
** Round Mode: Nearest
* VUs:
** Clamping Mode: Extra + Preserve Sign
** Round Mode: Nearest
</spoiler>
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
 
== Trivia ==
* Original names: '''소콤 3 US 네이비씰''' (SCKA-20064)


<!-- Linux specs -->
 
|linuxpcsx2ver    =
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|linuxgsname      =
==Known Issues==
|linuxgsver        =
{{Issue
|linuxsoundname    =
|IssueName=Broken FMVs
|linuxsoundver    =
|IsFixed=0
|linuxpadname      =
|IssueLevel=0
|linuxpadver      =
|Description=FMVs are not rendered
|linuxdvdplugname  =
|Workaround=Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = AMD Phenom II X4 945
|gputype          = AMD Radeon HD 4670
|pccomment        = Running on Windows 7 64-bit and Windows XP 64-bit
}}
}}
{{Issue
|IssueName=Night vision is broken
|IsFixed=0
|IssueLevel=1
|Description=Night vision does not render properly.
|Workaround=Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Slowdown when looking at the sun
|IsFixed=0
|IssueLevel=1
|Description=when looking at the sun, the game becomes sluggish.
|Workaround=No Known Workaround.
}}
{{SOCOM series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}}

Revision as of 15:06, 2 September 2019

SOCOM 3: U.S. Navy SEALs

Game general and emulation properties:
ESRB rating: M (Blood, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: MA
GRB rating: 15
Game supports headset
Widescreen supported natively
Progressive scan supported
CPU intensive game
Supported up to 32 LAN/online players
Languages supported:
English: SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475
German: SCES-53300
French: SCES-53300
Spanish: SCES-53300
Italian: SCES-53300
Korean: SCKA-20064
Region NTSC-U:
Serial numbers: SCUS-97474
SCUS-97489 (Public Beta v.1)
SCUS-97475 (Regular Demo)
Release date: October 11, 2005
August 4, 2006 (Greatest Hits)
CRCs: 75ED4282
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53300
SLES-53300
Release date: April 21, 2006
April 26, 2006 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20064
Release date: November 2, 2007 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Zipper Interactive
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO)
Genre: Action, Shooter
Wikipedia: Link
Game review links: GameRankings81/100, Metacritic82/100
Game description: Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 & XP 64-bit
  • AMD Phenom II X6 1065T @ 2.97 GHz
  • AMD Radeon HD 6670
0.9.9 (r5326)

<spoiler show="Settings" hide="Hide">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • EE Cyclerate: 3
    • VU Cycle Stealing: 3
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • Enable fast CDVD: Enabled
    • mVU Flag Hack: Enabled
    • mVU Block Hack: Enabled

</spoiler>

GSdx 0.1.16 (r5530)
  • SPU2-X 2.0.0 (r5317)
  • LilyPad 0.11.0 (r5112)
BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. JasonBreen
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
IPU's are blank and ingame is filled with some SPS.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3.0 (git 05-Jun-2014)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Clamping Mode: Extra + Preserve Sign
    • Round Mode: Nearest
  • VUs:
    • Clamping Mode: Extra + Preserve Sign
    • Round Mode: Nearest

</spoiler>

GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).


Trivia

  • Original names: 소콤 3 US 네이비씰 (SCKA-20064)


Known Issues

Broken FMVs

  • Status: Active
  • Type: Minor
  • Description: FMVs are not rendered
  • Workaround: Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.

Night vision is broken

  • Status: Active
  • Type: Serious
  • Description: Night vision does not render properly.
  • Workaround: Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.


Slowdown when looking at the sun

  • Status: Active
  • Type: Serious
  • Description: when looking at the sun, the game becomes sluggish.
  • Workaround: No Known Workaround.

Public compatibility forum links