SOCOM 3: U.S. Navy SEALs: Difference between revisions
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m (As with SOCOM and SOCOM II, issues are fixed and divided into separate issues.) |
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|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-bit / Windows XP 64-bit | |||
|CPU=AMD Phenom II X6 1065T @ 2.97 Ghz. | |||
|GPU=AMD Radeon HD 6670 | |||
|Revision=0.9.9.5326 (svn) | |||
|Graphics=GSdx 5530 0.1.16 | |||
|Sound= | |||
* SPU2-X r5317 2.0.0 | |||
* LilyPad r5112 0.11.0 | |||
|Comments=BIOS: 1.60, EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. | |||
|Tester=JasonBreen | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=1 | |Status=1 | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5517 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=IPU's are blank and ingame is filled with some SPS. | |Comments=IPU's are blank and ingame is filled with some SPS. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Comments=USA v02.20(10/02/2006), EE/VU Clamp: More nearby,completed*, EE/VU Rounding: More Nearby+Extra Preserv Signal*, Hardware mode-Round mode to fix the-Sometimescan appear a vertical line on screen(fixed with the round mode Nearby), Status | |Comments=USA v02.20(10/02/2006), EE/VU Clamp: More nearby,completed*, EE/VU Rounding: More Nearby+Extra Preserv Signal*, Hardware mode-Round mode to fix the-Sometimescan appear a vertical line on screen(fixed with the round mode Nearby), Status | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
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Revision as of 17:46, 3 June 2015
Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: Link
Game review links: Link
Game review score: 9.0/10
Game description: SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-bit / Windows XP 64-bit |
|
0.9.9.5326 (svn) | GSdx 5530 0.1.16 |
|
BIOS: 1.60, EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. | JasonBreen |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
IPU's are blank and ingame is filled with some SPS. | |
NTSC-U | Windows |
|
1.3 Git 5 of June | GSDX |
|
USA v02.20(10/02/2006), EE/VU Clamp: More nearby,completed•, EE/VU Rounding: More Nearby+Extra Preserv Signal•, Hardware mode-Round mode to fix the-Sometimescan appear a vertical line on screen(fixed with the round mode Nearby), Status |
Known Issues
Broken cutscenes
- Status: Active
- Type: Minor
- Description: FMV cutscenes are not rendered.
- Workaround: Press F9 to use software mode.
Night vision is broken in hardware mode
- Status: Active
- Type: Serious
- Description: Night vision does not render properly under hardware mode. This feature plays a major effect in some missions.
- Workaround: Press F9 to use software mode.