SOCOM 3: U.S. Navy SEALs: Difference between revisions

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|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=17 01 2013 1.1.0 r5517-
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Sound=
*SPU2-X 2.0.0 [17 01 2013]
*LilyPad 0.11.0 [28 12 2012]
|Comments=IPU's are blank and ingame is filled with some SPS.
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|Revision=1.3 Git 5 of June
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*SPU2-X
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|Comments=USA v02.20(10/02/2006), EE/VU Clamp: More nearby,completed*, EE/VU Rounding: More Nearby+Extra Preserv Signal*, Hardware mode-Round mode to fix the-Sometimescan appear a vertical line on screen(fixed with the round mode Nearby), Status
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Revision as of 08:08, 29 December 2014

SOCOM 3: U.S. Navy SEALs

SOCOM 3: U.S. Navy SEALs
Region NTSC-U:
Serial numbers: SCUS 974
Release date: October 11, 2005
CRCs: 75ED4282
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: April 21, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: N/A
Release date: N/A
CRCs: N/A
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: Link
Game review links: Link
Game review score: 9.0/10
Game description: SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
IPU's are blank and ingame is filled with some SPS.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: More nearby,completed•, EE/VU Rounding: More Nearby+Extra Preserv Signal•, Hardware mode-Round mode to fix the-Sometimescan appear a vertical line on screen(fixed with the round mode Nearby), Status
NTSC-U Windows 7 64-bit / Windows XP 64-bit
  • AMD Phenom II X6 1065T @ 2.97 Ghz.
  • AMD Radeon HD 6670
0.9.9.5326 (svn) GSdx 5530 0.1.16
  • SPU2-X r5317 2.0.0
  • LilyPad r5112 0.11.0
BIOS: 1.60, EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. JasonBreen



Known Issues

Black screen during cutscenes (the sounds still play), nightvision is not working in hardware mode

  • Status: Active
  • Type: Serious
  • Description: You get a black screen during cutscenes (the sounds still play) and nightvision is not working in hardware mode
  • Workaround: Use software mode.
Public compatibility forum links