SOCOM 3: U.S. Navy SEALs: Difference between revisions

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{{infobox
{{infobox
|image            = Socom3box.jpg
|image            = Socom3box.jpg
|caption          = SOCOM 3: U.S. Navy SEALs
|caption          =
|developer        = [[Zipper Interactive]], [[U.S. Navy]]
|developer        = Zipper Interactive
|genre            = Third-Person Shooter
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO)
|gameinfo          = SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.
|genre            = Action, Shooter
|wikipedia        = [http://en.wikipedia.org/wiki/SOCOM_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/SOCOM_3_U.S._Navy_SEALs Link]
|reviewlinks      = [http://ps2.ign.com/articles/656/656774p1.html Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926538-socom-3-us-navy-seals Link]
|reviewscore       = 9.0/10
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/926538-socom-3-us-navy-seals/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/socom-3-us-navy-seals Metacritic]|82/100}}
|gameinfo          = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.
<!-- General props -->
|numberofonlineplayers = 32
|headset          = 1
|widescreen        = 1
|progressive       = 1
|cpu-intensive    = 1
|ko_rating        = 15
|au_rating        = MA
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood, Violence
<!-- Language props -->
|italian          = SCES-53300
|spanish          = SCES-53300
|french            = SCES-53300
|german            = SCES-53300
|english          = SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475
|korean            = SCKA-20064
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS 974
|serialsNTSCU      = SCUS-97474<br />SCUS-97489 <small>(Public Beta v.1)</small><br />SCUS-97475 <small>(Regular Demo)</small>
|CRCsNTSCU        = 75ED4282
|CRCsNTSCU        = 75ED4282
|releasedateNTSCU  = October 11, 2005
|releasedateNTSCU  = October 11, 2005<br />August 4, 2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
Line 18: Line 38:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-53300<br />SLES-53300
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = April 21, 2006
|releasedatePAL    = April 21, 2006<br />April 26, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = N/A
|serialsNTSCJ      = SCKA-20064
|CRCsNTSCJ        = N/A
|CRCsNTSCJ        =  
|releasedateNTSCJ  = N/A
|releasedateNTSCJ  = November 2, 2007 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      = 3
|statusNTSCJ      =  
|linuxstatusNTSCJ  = N/A
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    = N/A
|macstatusNTSCJ    =  
}}
}}


Line 39: Line 59:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-bit / Windows XP 64-bit
|OS=Windows 7 & XP 64-bit
|CPU=AMD Phenom II X6 1065T @ 2.97 Ghz.
|CPU=AMD Phenom II X6 1065T @ 2.97 GHz
|GPU=AMD Radeon HD 6670
|GPU=AMD Radeon HD 6670
|Revision=0.9.9.5326 (svn)
|Revision=0.9.9 (r5326)
|Graphics=GSdx 5530 0.1.16
<spoiler show="Settings" hide="Hide">
* Automatic Gamefixes: Enabled
* Speedhacks:
** EE Cyclerate: 3
** VU Cycle Stealing: 3
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Enable fast CDVD: Enabled
** mVU Flag Hack: Enabled
** mVU Block Hack: Enabled
</spoiler>
|Graphics=GSdx 0.1.16 (r5530)
|Sound=
|Sound=
* SPU2-X r5317 2.0.0
* SPU2-X 2.0.0 (r5317)
* LilyPad r5112 0.11.0
* LilyPad 0.11.0 (r5112)
|Comments=BIOS: 1.60, EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this.
|Comments=BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this.
|Tester=JasonBreen
|Tester=JasonBreen
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5517)
|Graphics=GSdx SSE41 (r5464)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=IPU's are blank and ingame is filled with some SPS.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3.0 (git 05-Jun-2014)
<spoiler show="Settings" hide="Hide">
* EE/IOP:
** Clamping Mode: Extra + Preserve Sign
** Round Mode: Nearest
* VUs:
** Clamping Mode: Extra + Preserve Sign
** Round Mode: Nearest
</spoiler>
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=SteamOS Holo 3.3.2
|CPU=?
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=?
|GPU=AMD Custom GPU 0405
|Revision=?
|Revision=1.7.3502
|Graphics=?
|Graphics=
|Sound=?
* Renderer: Vulkan
|Comments=?
|Sound=
|Tester=?
|Comments=Steam Deck ; The game is not perfectly smooth despite running at constant 50fps (PAL) ; FMV works ; crouch requires use of key pressure modifier
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
* Original names: '''소콤 3 US 네이비씰''' (SCKA-20064)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Broken FMVs
|IsFixed=1
|IssueLevel=0
|Description=FMVs are not rendered
|Workaround=Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.
}}
{{Issue
|IssueName=Night vision is broken
|IsFixed=0
|IssueLevel=1
|Description=Night vision does not render properly.
|Workaround=Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


{{Issue
{{Issue
|IssueName=Black screen during cutscenes (the sounds still play), nightvision is not working in hardware mode
|IssueName=Slowdown when looking at the sun
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=You get a black screen during cutscenes (the sounds still play) and nightvision is not working in hardware mode
|Description=when looking at the sun, the game becomes sluggish.
|Workaround=Use software mode.
|Workaround=No Known Workaround.
}}
}}


[[Category:temp Navbox required]]
{{SOCOM series}}
 
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}}

Revision as of 18:13, 1 November 2022

SOCOM 3: U.S. Navy SEALs

Game general and emulation properties:
ESRB rating: M (Blood, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: MA
GRB rating: 15
Game supports headset
Widescreen supported natively
Progressive scan supported
CPU intensive game
Supported up to 32 LAN/online players
Languages supported:
English: SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475
German: SCES-53300
French: SCES-53300
Spanish: SCES-53300
Italian: SCES-53300
Korean: SCKA-20064
Region NTSC-U:
Serial numbers: SCUS-97474
SCUS-97489 (Public Beta v.1)
SCUS-97475 (Regular Demo)
Release date: October 11, 2005
August 4, 2006 (Greatest Hits)
CRCs: 75ED4282
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53300
SLES-53300
Release date: April 21, 2006
April 26, 2006 (Australia)
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20064
Release date: November 2, 2007 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Zipper Interactive
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO)
Genre: Action, Shooter
Wikipedia: Link
Game review links: GameRankings81/100, Metacritic82/100
Game description: Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 & XP 64-bit
  • AMD Phenom II X6 1065T @ 2.97 GHz
  • AMD Radeon HD 6670
0.9.9 (r5326)

<spoiler show="Settings" hide="Hide">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • EE Cyclerate: 3
    • VU Cycle Stealing: 3
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • Enable fast CDVD: Enabled
    • mVU Flag Hack: Enabled
    • mVU Block Hack: Enabled

</spoiler>

GSdx 0.1.16 (r5530)
  • SPU2-X 2.0.0 (r5317)
  • LilyPad 0.11.0 (r5112)
BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. JasonBreen
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
IPU's are blank and ingame is filled with some SPS.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3.0 (git 05-Jun-2014)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Clamping Mode: Extra + Preserve Sign
    • Round Mode: Nearest
  • VUs:
    • Clamping Mode: Extra + Preserve Sign
    • Round Mode: Nearest

</spoiler>

GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest).



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL SteamOS Holo 3.3.2
  • AMD Custom APU 0405 @ 2.8 GHz
  • AMD Custom GPU 0405
1.7.3502
  • Renderer: Vulkan
Steam Deck ; The game is not perfectly smooth despite running at constant 50fps (PAL) ; FMV works ; crouch requires use of key pressure modifier CptAdhoc

Trivia

  • Original names: 소콤 3 US 네이비씰 (SCKA-20064)


Known Issues

Broken FMVs

  • Status: Fixed
  • Type: Minor
  • Description: FMVs are not rendered
  • Workaround: Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.

Night vision is broken

  • Status: Active
  • Type: Serious
  • Description: Night vision does not render properly.
  • Workaround: Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.


Slowdown when looking at the sun

  • Status: Active
  • Type: Serious
  • Description: when looking at the sun, the game becomes sluggish.
  • Workaround: No Known Workaround.

Public compatibility forum links