SOCOM: U.S. Navy SEALs: Difference between revisions
Jump to navigation
Jump to search
JasonBreen (talk | contribs) No edit summary |
JasonBreen (talk | contribs) mNo edit summary |
||
Line 66: | Line 66: | ||
|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = AMD Phenom II | |cputype = AMD Phenom II X6 1065T @ 2.97 Ghz. | ||
|gputype = AMD Radeon HD | |gputype = AMD Radeon HD 6670 | ||
|pccomment = Running on Windows 7 64-bit | |pccomment = Running on Windows 7 64-bit | ||
}} | }} |
Revision as of 16:53, 30 June 2012
Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: [1]
Game review links: [2]
Game review score: 70/100 (GameSpy)
Game description: SOCOM: U.S. Navy SEALs is a tactical third-person shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment. It is an exclusive title for the PlayStation 2. SOCOM was released on August 27, 2002, and it is one of the earliest online titles available for the PS2's online adapter.
Test configuration on Windows:
PCSX2 version: | 0.9.9.5326 (svn) |
Graphics by GSdx: | 5530 0.1.16 |
Sound by SPU2-X: | r5317 2.0.0 |
Pad plugin is LilyPad: | r5112 0.11.0 |
BIOS version: | 1.60 |
Comments:
- EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
- If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD Phenom II X6 1065T @ 2.97 Ghz. |
GPU: | AMD Radeon HD 6670 |
Comments: Running on Windows 7 64-bit