Rogue Galaxy

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Rogue Galaxy

Rogue Galaxy PAL front cover
Region NTSC-U:
Serial numbers: SCUS-97490
Release date: January 30, 2007
CRCs: 0643F90C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES 54552
Release date: September 7, 2007
CRCs: CBB4B383
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15102
Release date: December 8, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: Role-Playing Game (RPG)
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 83
Game description: The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
r1888 GSDX 2660
  • SPU2-X r2663 1.4.0
  • LilyPad (r1853) 0.10.0
Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. 79.24.35.124
NTSC-U/J ?
  • ?
  • ?
0.9.7 3113 beta GSDX r3063
  • SPU2-X r3117 1.4.0
  • LilyPad r2930 0.1.0
There is a known flashback graphical issue in game using hardware mode. It can be fixed by changing to software mode. CKL
NTSC-U Windows 7 x64
  • Intel Core 2 Quad Q6600 2.4ghz
  • Ati HD4850 512MB
1.0.0-r5350 GSDX
  • SPU2-X
  • ?
USA v2.00(14/06/2004), INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU, The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems:
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs above full speed., Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Mint 16 KDE edition
  • i5 2500
  • HD 6850
r5864 GSdx-OGL 0.1.16
  • SPU2-X 2.0.0
  • OnePAD r0-Dev 1.1
BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for pcsx2. Joder666



Known Issues

Black Squares

  • Status: Fixed
  • Type: Minor
  • Description: Black Squares appear behind weapons
  • Workaround: Disabling Alpha correction (FBA) in GSdx (D3D9) graphics plug-in's configuration or using D3D 10 renderer. Fixed in r5649.

Corrupt Flashbacks

  • Status: Active
  • Type: Serious
  • Description: Flashback Cutscenes are corrupt and you are unable to tell whats going on
  • Workaround: Under "special game fixes" checking the "manual fix" box and "switch to software mode for cutscenes" or pressing F9 durring play, solves the issue

Vedan: Myna Out of bounds

  • Status: Active
  • Type: Serious
  • Description: Upon reaching Vedan: Myna, you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
  • Workaround: Two changes to the default settings must be made to prevent this issue from occurring. First, under "Emulation settings", in the "EE/IOP" tab, find "Clamping Mode" and change it to "Full". Second, under "Emulation settings", in the "VUs" tab, find "Clamping Mode" and change it to "None". This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.

The gallery

Public compatibility forum links