Rogue Galaxy

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Rogue Galaxy
RogueGalaxy EU Cover.jpg
Rogue Galaxy PAL front cover
Region NTSC-U:
Serial numbers: SCUS-97490
Release date: January 30, 2007
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 54552
Release date: September 7, 2007
CRCs: CBB4B383
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15102
Release date: December 8, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: Role-Playing Game (RPG)
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 83
Game description: The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.

Winlogo.png Test configuration on Windows:

PCSX2 version: 1.0
Graphics by GSDX: r3063
Sound by SPU2-X: r3117 1.4.0
Pad plugin is Lilypad: r2930 0.1.0

Comments: It is also known as Rogue Galaxy director's cut for the NTSC-J version(The original NTSC-J does not have as much content as the director's cut version). There is a known flashback graphical issue in game using hardware mode. It can be fixed by changing to software mode. (I think it may be fixed in New versions of pcsx2 because I used hardware and saw nothing out of place unless it's on certain videos or hardware related issues --DDay)

In reference to the flashback scenes in this game. I also am using hardware and tested it on both Direct3D9 and 10. It doesn't seem to be fixed during hardware, the scene still plays you just can't really tell what's going on. It is viewable in software (with 9 or 10) but it still doesn't display correctly, however you can at least see what's going on. I'm currently using 0.9.8, Windows 7 64 bit. When using software, it does seem a little better when using Direct3D10 instead of 9 Software, but I switch back to Hardware after those cutscenes.


Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: ?
GPU: ?

Comments:


Known Issues

black squares

  • Type: Graphical Error
  • Affected Game Versions: Unknown
  • Description: Black Squares appear behind weapons
  • Solution: Disabling Alpha correction (FBA) in GSdx (D3D9) graphics plug-in's configuration or using D3D 10 renderer


Corrupt Flashbacks

  • Type: Graphical Error
  • Affected Game Versions: Unknown
  • Description: Flashback Cutscenes are corrupt and you are unable to tell whats going on
  • Solution: Under "special game fixes" checking the "manual fix" box and "switch to software mode for cutscenes" or pressing F9 durring play, solves the issue


Vedan: Myna Out of bounds

  • Type: Gameplay bug
  • Affected Game Versions: Unknown
  • Description: Upon reaching Vedan: Myna, you may suffer a glitch where your character gets stuck to the roof of the map.
  • Solution: Set VU Clamping mode to positive seems to correct the issue, It is unknown whether this causes issues elsewhere in the game.