Rogue Galaxy

Developer(s): Level-5
Publisher(s): SCEI (JP, KO), SCEA (US), SCEE (EU), SCE Australia (AU)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic83/100
Game description: From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.

Rogue Galaxy
RogueGalaxy EU Cover.jpg
PAL cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Blood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence)
PEGI rating: 12+ (Violence, Bad Language)
OFLC rating: PG (Mild Violence)
GRB rating: 12
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-54552 & SCUS-97572 & SCUS-97490
Japanese: SCPS-15102 & SCPS-17013 & SCPS-19254 & NPJC-00009
German: SCES-54552
French: SCES-54552
Spanish: SCES-54552
Italian: SCES-54552
Region NTSC-U:
Serial numbers: SCUS-97490
SCUS-97572 (Demo)
Release date: January 30, 2007
CRCs: 0643F90C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-54552
Release date: September 7, 2007
September 20, 2007 (Australia)
CRCs: CBB4B383
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15102
SCPS-17013 (Directors Cut)
SCPS-19254 (PlayStation 2 the Best)
SCAJ-20162
NPJC-00009 (PS2 Classics)
Release date: December 8, 2005
March 21, 2007 (Directors Cut)
March 30, 2007 (Korea)
March 26, 2009 (PlayStation 2 the Best)
August 20, 2014 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
0.9.6 (r1888) GSdx (r2660)
  • SPU2-X 1.4.0 (r2663)
  • LilyPad 0.10.0 (r1853)
Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. 79.24.35.124
NTSC-U/J ?
  • ?
  • ?
pre 0.9.7 beta (r3113) GSdx (r3063)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.1.0 (r2930)
There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. CKL
NTSC-U Windows 7 x64
  • Intel Core2 Quad Q6600 @ 2.40 GHz
  • ATI Radeon HD 4850 512MB
1.0.0 (r5350)
GSdx
  • SPU2-X
  • ?
USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5766) GSdx SSE41 (r5764)
  • SPU2-X 2.0.0 (r5764)
  • LilyPad 0.11.0 (r5764)
Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
PAL Windows 10 x64
  • Intel Core i7-9750h @ 2.60 - 4.50 GHz
  • NVIDIA GeForce GTX 2060m 4GB
1.6.0
GSdx 1.2 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40) RedDevilus
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.7.0 (dev 1154)
GSdx32-AVX2 1.2.0 (default 1.7)
  • Default (core 1.7)
Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle. Nyahello
NTSC-U Windows 11
  • Intel Core i7-8700K
  • nVidia RTX 2080
1.7.0 (dev 2221) Default (core 1.7) Default (core 1.7) Runs flawlessly on the Vulkan renderer. Use "Autoflush" in the hacks section for accurate glow effects from lamps and such on Hardware rendering. If upscaling, requires "Round Sprite: Half" to align minimap lines and size the field menu viewport properly. In addition, ghosting occurs on glow effects (when upscaling), no way to rectify this issue in any way tested. Coornio


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Mint 16 KDE edition
  • Intel Core i5-2500
  • AMD Radeon HD 6850
1.1.0 (r5864) GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePAD r0-Dev 1.1
BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2. Joder666


Trivia

  • Original names: ローグギャラクシー (SCPS-15102), ローグギャラクシー ディレクターズカット (SCPS-17013) & (SCPS-19254)
  • Also known as Rogue Galaxy: Director's Cut (JP), 로그 갤럭시 (KO)


Known Issues

Missing text

  • Status: Active
  • Type: Serious
  • Affected Game Versions: PAL and Director's Cut
  • Description: Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer.
  • Workaround: Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes.

Text fill color missing

  • Status: Active
  • Type: Minor
  • Affected Game Versions: NTSC-J (not Director's Cut) and NTSC-U
  • Description: Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
  • Workaround: Run the game in Software mode or use full blending in OpenGL.

Incorrect bloom around chests when upscaling

  • Status: Active
  • Type: Minor
  • Description: All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
  • Workaround: Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.

Corrupt water textures

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.

Fixed Issues

Vedan: Myna Out of bounds

  • Status: Fixed
  • Type: Serious
  • Description: Upon reaching Vedan: Myna, you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
  • Workaround: As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
  • Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.

Corrupt flashbacks

  • Status: Fixed
  • Type: Serious
  • Description: Flashback cutscenes are corrupted.
  • Workaround: Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.

Corrupt Bloom on Juraika

  • Status: Fixed
  • Type: Minor
  • Description: When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
  • Workaround: Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.

Black squares

  • Status: Fixed
  • Type: Minor
  • Description: Black squares appear behind weapons.
  • Workaround: Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".

Steve's Power Break crash

  • Status: Fixed
  • Type: Minor
  • Description: When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
  • Workaround: Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.

Wrong upscaled minimap

  • Status: Fixed
  • Type: Minor
  • Description: The minimap has 2 blue axis lines when upscaled which isn't correct it should be transparent.
  • Workaround: PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite to Half. PCSX2 1.7.0+ build Config > Graphics settings > HW Hacks, and set Round Sprite to Half.

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